我正试图在2d OpenGL iOS应用程序中使4英寸显示器正常工作。它适用于3.5英寸显示器和所有IPad显示器,但在4英寸显示器中切掉底部88像素。我尝试过不同版本的Launch Images,根本没有启动图像。我也尝试过MainWindow.xib的不同版本,根本没有.xib。
Xcode 5中的OpenGL示例适用于3d应用程序,但我尝试转换为2d时遇到了很大问题。我正在使用的代码基于较旧的GLSprite示例。
在创建帧缓冲区时似乎表现出来。在下面的backingHeight总是返回480像素,它应该是568.谢谢。
- (BOOL)createFramebuffer
{
glGenFramebuffersOES(1, &viewFramebuffer);
glGenRenderbuffersOES(1, &viewRenderbuffer);
glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer);
glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, viewRenderbuffer);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &backingWidth);
glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &backingHeight);
if(glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) {
NSLog(@"failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES));
return NO;
}
return YES;
}
感谢大家的回复。我承认在设置视图和帧缓冲区时我真的不知道我在做什么。以下是初始视图的设置方式。它指的是一种叫做“nib文件”的东西,我似乎找不到它。这段代码中是否有任何地方我应该放置视图大小逻辑?我还说我试过没有.xib文件,但我错了。我不介意使用GLKit,但我没有找到一个简单的例子来呈现像我想要的2d背景纹理。
//The GL view is stored in the nib file. When it's unarchived it's sent -initWithCoder:
- (id)initWithCoder:(NSCoder*)coder
{
if((self = [super initWithCoder:coder])) {
// Get the layer
CAEAGLLayer *eaglLayer = (CAEAGLLayer*) self.layer;
eaglLayer.opaque = YES;
eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithBool:FALSE], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil];
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1];
if(!context || ![EAGLContext setCurrentContext:context] || ![self createFramebuffer]) {
[self release];
return nil;
}
animating = FALSE;
displayLinkSupported = FALSE;
animationFrameInterval = 1;
displayLink = nil;
animationTimer = nil;
// A system version of 3.1 or greater is required to use CADisplayLink. The NSTimer
// class is used as fallback when it isn't available.
NSString *reqSysVer = @"3.1";
NSString *currSysVer = [[UIDevice currentDevice] systemVersion];
if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending)
displayLinkSupported = TRUE;
[self setupView];
[self drawView];
}
return self;
}
答案 0 :(得分:1)
负责这一行的是[context renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:(id<EAGLDrawable>)self.layer];
。如果高度的返回值始终为480,则视图本身很可能具有480的高度(尝试确认)。
如果是这样,那么我想找到将其设置为此高度的最快方法是覆盖setFrame:
方法并添加断点。