我正在创建一个SpriteNode并尝试将其添加到场景中。即使我使用[self addChild: child]
,也不会显示。我只是看不出哪里出错了。这是我的View Controller.m:
- (void)viewDidLoad
{
[super viewDidLoad];
// Pause the view (and thus the game) when the app is interrupted or backgrounded
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleApplicationWillResignActive:) name:UIApplicationWillResignActiveNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(handleApplicationDidBecomeActive:) name:UIApplicationDidBecomeActiveNotification object:nil];
// Configure the view.
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
// Create and configure the scene.
SKScene * scene = [TitleScene sceneWithSize:skView.bounds.size];
scene.scaleMode = SKSceneScaleModeAspectFill;
// Present the scene.
[skView presentScene:scene];
}
这是我的Scene.m
- (void)viewWillAppear:(BOOL)animated
{
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
SKTexture *YellowLabelTexture = [SKTexture textureWithImageNamed:@"YellowLabel.png"];
SKTexture *BlueLabelTexture = [SKTexture textureWithImageNamed:@"BlueLabel.png"];
SKTexture *GreenLabelTexture = [SKTexture textureWithImageNamed:@"GreenLabel.png"];
SKTexture *RedLabelTexture = [SKTexture textureWithImageNamed:@"RedLabel.png"];
SKTexture *WhiteLabelTexture = [SKTexture textureWithImageNamed:@"WhiteLabel.png"];
NSArray *anim = [NSArray arrayWithObjects:YellowLabelTexture, BlueLabelTexture, GreenLabelTexture, RedLabelTexture, WhiteLabelTexture, nil];
SKSpriteNode *labelNode = [SKSpriteNode spriteNodeWithImageNamed:@"WhiteLabel.png"];
labelNode.position = CGPointMake(160, 400);
SKAction *actionAnimate = [SKAction animateWithTextures:anim timePerFrame:.5 resize:YES restore:NO];
SKAction *actionRepeat = [SKAction repeatActionForever:actionAnimate];
[self runAction:actionRepeat];
[self addChild:labelNode];
}
有人可以找出导致精灵不被添加到场景的原因。另外,如何将其添加到场景中?谢谢!
答案 0 :(得分:1)
正如@akashg所说,你不能使用viewWillAppear
方法,你也应该使用runAction作为labelNode:
[self runAction:actionRepeat];
至[labelNode runAction:actionRepeat];
以下是您的代码的样子:
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
/* Setup your scene here */
SKView * skView = (SKView *)self.view;
skView.showsFPS = YES;
skView.showsNodeCount = YES;
SKTexture *YellowLabelTexture = [SKTexture textureWithImageNamed:@"YellowLabel.png"];
SKTexture *BlueLabelTexture = [SKTexture textureWithImageNamed:@"BlueLabel.png"];
SKTexture *GreenLabelTexture = [SKTexture textureWithImageNamed:@"GreenLabel.png"];
SKTexture *RedLabelTexture = [SKTexture textureWithImageNamed:@"RedLabel.png"];
SKTexture *WhiteLabelTexture = [SKTexture textureWithImageNamed:@"WhiteLabel.png"];
NSArray *anim = [NSArray arrayWithObjects:YellowLabelTexture, BlueLabelTexture, GreenLabelTexture, RedLabelTexture, WhiteLabelTexture, nil];
SKSpriteNode *labelNode = [SKSpriteNode spriteNodeWithImageNamed:@"WhiteLabel.png"];
labelNode.position = CGPointMake(160, 400);
SKAction *actionAnimate = [SKAction animateWithTextures:anim timePerFrame:.5 resize:YES restore:NO];
SKAction *actionRepeat = [SKAction repeatActionForever:actionAnimate];
[labelNode runAction:actionRepeat];
[self addChild:labelNode];
}
return self;
}
@end