在我的代码中,当键盘弹出时,我已正确地将UITextfield移动到视图中。但是,我一直在努力创建另一个仅在UIImageView上运行的动画,因为这个当前的解决方案永久地抵消了UIImageView中的徽标。
var logoImage:UIImageView!
var logoImageX:CGFloat = 85
var logoImageY:CGFloat = 35
// Logo Code
let logo:UIImage = UIImage(named:"color-logo.png")
let logoHeight:CGFloat = 150
let logoWidth:CGFloat = logoHeight
logoImage = UIImageView(image:Logo)
logoImage.frame = CGRectMake(logoImageX,logoImageY,logoWidth, logoHeight)
self.view.insertSubview(logoImage, atIndex: 1)
// Keyboard Auto Scroll
func textFieldDidBeginEditing(textField: UITextField!) {
self.animateTextField(textField, up: true)
self.animateWithDuration(true)
}
func textFieldDidEndEditing(textField: UITextField!) {
self.animateTextField(textField, up: false)
self.animateWithDuration(false)
}
func animateTextField(textField:UITextField,up: Bool){
let movementDistance:Int = -100
let movementDuration:NSTimeInterval = 0.25
var movement = CGFloat(Int((up ? movementDistance : -movementDistance)))
UIView.beginAnimations("animateTextField", context:nil)
UIView.setAnimationBeginsFromCurrentState(true)
UIView.setAnimationDuration(movementDuration)
self.view.frame = CGRectOffset(self.view.frame, 0, movement)
UIView.commitAnimations()
}
这是UIImageView的功能:
//Logo (UIImageView) Scroll
func animateWithDuration(up:Bool){
let logoMovementDuration = 0.25
let logoMovementDistance:Int = 20
var logoMovement = CGFloat(Int((up ? logoMovementDistance : -logoMovementDistance + (logoImageY))))
UIView.beginAnimations("animateWithDuration", context:nil)
UIView.setAnimationDuration(logoMovementDuration)
logoImage.frame = CGRectMake(logoImageX,logoMovement,logoImage.frame.size.width,logoImage.frame.size.height)
UIView.commitAnimations()
}
答案 0 :(得分:2)
我通过创建多个UIViews找到了解决方案,或者在我的案例3中找到了具体的解决方案。
代码看起来像这样,取决于你想要实现的目标,分隔成不同的组,以便为每个组应用动画(这些是在viewDidLoad()之外声明的,以使它们可公开访问):
var otherView = UIView(frame: UIScreen.mainScreen().bounds)
var logoImageView = UIView(frame:CGRect(x: 0, y: 0, width: xx, height: xx))
var resultView = UIView(frame:CGRect(x: 0, y: 0, width: xx, height: xx))
之后,我将子视图添加到UIView实例,然后最终进入超级视图(在viewDidLoad()中声明):
self.logoImageView.insertSubview(logoImage, atIndex:1)
self.view.insertSubview(logoImageView, atIndex: 1)
然后最终使用rdelmar建议使用基于块的动画来应用相同的func,并且自iOS 4.0以来(在viewDidLoad()之外和之后)推荐Apple:
//键盘自动滚动
func textFieldDidBeginEditing(textField: UITextField!) {
self.animateTextField(textField, up: true)
}
func textFieldDidEndEditing(textField: UITextField!) {
self.animateTextField(textField, up: false)
}
func animateTextField(textField:UITextField,up: Bool){
let resultMovementDistance:Int = -xx
let movementDistance:Int = -xx
let movementDuration:NSTimeInterval = 0.xx
var resultMovement = CGFloat(Int((up ? resultMovementDistance : -resultMovementDistance)))
var otherMovement = CGFloat(Int((up ? movementDistance : -movementDistance)))
var logoMovement = otherMovement/5
UIView.animateWithDuration(
movementDuration,
delay: 0,
options: UIViewAnimationOptions.CurveEaseIn, animations:{
self.otherView.frame = CGRectOffset(self.otherView.frame,0,otherMovement)},
completion:nil)
UIView.animateWithDuration(
movementDuration,
delay: 0,
options: UIViewAnimationOptions.CurveEaseIn, animations:{
self.logoImageView.frame = CGRectOffset(self.logoImageView.frame,0,logoMovement)},
completion:nil)
UIView.animateWithDuration(
movementDuration,
delay: 0,
options: UIViewAnimationOptions.CurveEaseIn, animations:{
self.resultView.frame = CGRectOffset(self.resultView.frame,0,resultMovement)},
completion:nil)
}
注意:我确实很难在块中嵌套动画,但我很高兴它成功了。我希望这有帮助。