我正在使用Sprite Kit进行游戏,它涉及一个球击中目标(目标)。当球与球门接触时,我希望球门被移除并再次添加到不同的位置。这一切都有效,但问题往往是(似乎)目标产生在球的顶部或交叉球。我该如何防止这种情况?提前致谢并告诉我是否需要发布我的didBeginContact代码。
答案 0 :(得分:1)
您可以通过在相对于球的位置的新位置添加目标来避免此问题。首先,添加这些功能......
static inline CGFloat skRandf() {
return rand() / (CGFloat) RAND_MAX;
}
static inline CGFloat skRand(CGFloat low, CGFloat high) {
return skRandf() * (high - low) + low;
}
然后再到你的didBeginContact ......
CGFloat goalWidth = goal.size.width;
CGFloat goalHeight = goal.size.height;
CGFloat maxX = self.frame.size.width - goalWidth;
CGFloat maxY = self.frame.size.height - goalHeight;
CGFloat dx = MAX(maxX-kMinDistanceFromBall-_ball.position.x, 0) + MAX(ball.position.x-kMinDistanceFromBall, 0);
CGFloat dy = MAX(maxY-kMinDistanceFromBall-_ball.position.y, 0) + MAX(ball.position.y-kMinDistanceFromBall, 0);
CGFloat newX = ball.position.x + MIN(maxX-ball.position.x, kMinDistanceFromBall) + skRand(0, dx);
CGFloat newY = ball.position.y + MIN(maxY-ball.position.y, kMinDistanceFromBall) + skRand(0, dy);
if (newX > maxX) {
newX -= maxX;
}
if (newY > maxY) {
newY -= maxY;
}
goal.position = CGPointMake (newX+goalWidth/2, newY+goalHeight/2);