每次设备震动时,我都会尝试更改UILabel的文本。我需要一些解决方法来比UIEventSubtype震动更频繁地捕捉震动。
motionMethod
被调用,虽然我的UILabel文本在最终更新之前的几秒内保持不变。
所以这是我的代码:
let delegate = (UIApplication.sharedApplication().delegate as AppDelegate)
var player:Player!
var motionManager: CMMotionManager?
let accThreshold = 1.0
var referenceTime = NSDate()
let timeThreshold = 0.2
override func viewDidLoad() {
super.viewDidLoad()
player = delegate.chancesPlayer
let queue = NSOperationQueue()
motionManager = delegate.motionManager
motionManager?.startDeviceMotionUpdatesToQueue(queue, withHandler: {
(motion: CMDeviceMotion!, error:NSError!) in
self.motionMethod(motion)
})
}
和motionMethod
:
func motionMethod(deviceMotion: CMDeviceMotion){
var acceleration = deviceMotion.userAcceleration
if fabs(acceleration.x) > accThreshold || fabs(acceleration.y) > accThreshold || fabs(acceleration.z) > accThreshold{
if -referenceTime.timeIntervalSinceNow > timeThreshold{
referenceTime = NSDate()
player.grow()
println("Player ist now at size: \(player.growth)") //this gets called frequently...
growthTF.text = "Player ist now at size: \(player.growth)" //...that doesn't
}
}
}
那么为什么文本更新有延迟?
答案 0 :(得分:4)
您正在更新主(UI)线程以外的线程上的标签,这是未定义的行为。您应该使用GCD将主要线程分派回闭包内的UI更新,如下所示:
func motionMethod(deviceMotion: CMDeviceMotion){
var acceleration = deviceMotion.userAcceleration
if fabs(acceleration.x) > accThreshold || fabs(acceleration.y) > accThreshold || fabs(acceleration.z) > accThreshold{
if -referenceTime.timeIntervalSinceNow > timeThreshold{
referenceTime = NSDate()
player.grow()
dispatch_async(dispatch_get_main_queue()) {
growthTF.text = "Player ist now at size: \(player.growth)" //...that doesn't
}
}
}
}
或者,您可以指定更新应在主队列上进行。
motionManager?.startDeviceMotionUpdatesToQueue(NSOperationQueue.mainQueue(), withHandler: {