如何将命令从我的IntemsControl列表绑定到我的主ViewModel?
<Window x:Class="MemoryGame.MainWindow"
...
DataContext="{Binding Main, Source={StaticResource Locator}}">
<Window.Resources>
<me:ColorConverter x:Key="ColorConverter"/>
</Window.Resources>
<Grid x:Name="LayoutRoot" Background="#FF44494D">
<ItemsControl ItemsSource="{Binding GameBoard.CardList}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<WrapPanel IsItemsHost="True" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Rectangle x:Name="Card01" Fill="{Binding Converter={StaticResource ColorConverter}}" Height="100" Width="100" Margin="10,10,0,0" VerticalAlignment="Top" HorizontalAlignment="Left" Stroke="Black">
<i:Interaction.Triggers>
<i:EventTrigger EventName="Click">
<i:InvokeCommandAction Command="{Binding SelectCardCommand, ???????????}" CommandParameter="{Binding Name, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Rectangle}}"/>
</i:EventTrigger>
</i:Interaction.Triggers>
</Rectangle>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
...
SelectCardCommand在我的主窗口ViewModel中定义。我已经尝试添加RelativeSource = {RelativeSource Mode = FindAncestor,AncestorType = Window}但它不起作用。
----编辑更多信息----
在我的DataContext ViewModel中,我有这个:
public class MainViewModel : ViewModelBase
{
private RelayCommand<string> _selectCardCommand;
public RelayCommand<string> SelectCardCommand
{
get
{
return _selectCardCommand;
}
}
public MainViewModel()
{
_selectCardCommand = new RelayCommand<string>((s) => DoSelectCardCommand(s));
// GameBoard = new Board();
// this.StartGame();
}
private void DoSelectCardCommand(string card)
{
// Code here
}
}
答案 0 :(得分:2)
你可以使用两种方法
使用RelativeSource
<i:EventTrigger EventName="Click">
<i:InvokeCommandAction Command="{Binding DataContext.SelectCardCommand, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ItemsControl}}"
CommandParameter="{Binding Name, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Rectangle}}"/>
</i:EventTrigger>
或使用ElementName
<i:EventTrigger EventName="Click">
<i:InvokeCommandAction Command="{Binding DataContext.SelectCardCommand, ElementName=LayoutRoot}"
CommandParameter="{Binding Name, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=Rectangle}}"/>
</i:EventTrigger>
修改强>
执行代码后我意识到原因,因为矩形没有任何名为Click
的事件,因此它不会绑定,但是你可以绑定到UIElement.MouseDown
或者我想出了一个不同的方法来解决你的问题。
我稍微修改模板以使用Button并根据需要模板化按钮,并且还更改了ItemsPanelTemplate,使其看起来更像是一个记忆游戏
<ItemsControl ItemsSource="{Binding GameBoard.CardList}">
<ItemsControl.ItemsPanel>
<ItemsPanelTemplate>
<UniformGrid IsItemsHost="True" />
</ItemsPanelTemplate>
</ItemsControl.ItemsPanel>
<ItemsControl.ItemTemplate>
<DataTemplate>
<Button Command="{Binding DataContext.SelectCardCommand, RelativeSource={RelativeSource Mode=FindAncestor, AncestorType=ItemsControl}}"
CommandParameter="{Binding}">
<Button.Template>
<ControlTemplate>
<Rectangle Fill="{Binding Converter={StaticResource ColorConverter}}"
Height="100"
Width="100"
Margin="10,10,0,0"
Stroke="Black">
</Rectangle>
</ControlTemplate>
</Button.Template>
</Button>
</DataTemplate>
</ItemsControl.ItemTemplate>
</ItemsControl>
命令
#region SelectCardCommand
public RelayCommand<Card> SelectCardCommand { get; private set; }
#endregion
public MainViewModel()
{
SelectCardCommand = new RelayCommand<Card>((s) => DoSelectCardCommand(s));
GameBoard = new Board();
this.StartGame();
}
private void DoSelectCardCommand(Card card)
{
if (card != null)
card.Upside = true;
}
这将有助于您删除int.Parse(card.Substring(4,2));
和其他字符串操作