我的WPF应用程序中有两个矩形。我点击元素时想播放动画。动画应仅应用于单击的矩形。使用下面的代码,当我点击一个矩形时,所有的形状都会被动画化。
我该怎么办?
Window.Resources>
<ResourceDictionary>
<LinearGradientBrush x:Key="ExecutionInitialization" EndPoint="0.5,1" StartPoint="0.5,0">
<GradientStop Color="#FFC0FBBA"/>
<GradientStop Color="#FF0FA000" Offset="1"/>
<GradientStop Color="#FF0FA000"/>
</LinearGradientBrush>
<Storyboard x:Key="OnMouseLeftButtonDown1" RepeatBehavior="Forever">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(Shape.Fill).(GradientBrush.GradientStops)[0].(GradientStop.Offset)" Storyboard.TargetName="rec1">
<SplineDoubleKeyFrame KeyTime="0" Value="0.17"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.4" Value="0.32"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.8" Value="0.5"/>
<SplineDoubleKeyFrame KeyTime="0:0:1" Value="0.56"/>
<SplineDoubleKeyFrame KeyTime="0:0:1.2" Value="1"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</ResourceDictionary>
</Window.Resources>
<Grid>
<Rectangle MouseDown="rec1_MouseDown" Name="rec1" Fill="{StaticResource ExecutionInitialization}" HorizontalAlignment="Left" Height="85.075" Margin="24.358,27.731,0,0" Stroke="Red" VerticalAlignment="Top" Width="156.717"/>
<Rectangle MouseDown="rec2_MouseDown" Name="rec2" Fill="{StaticResource ExecutionInitialization}" HorizontalAlignment="Left" Height="113.433" Margin="246.746,141.164,0,0" Stroke="Black" VerticalAlignment="Center" Width="211.941"/>
</Grid>
和c#
public MainWindow()
{
InitializeComponent();
animation = TryFindResource("OnMouseLeftButtonDown1") as Storyboard;
}
private void rec1_MouseDown(object sender, MouseButtonEventArgs e)
{
animation.Begin();
}
private void rec2_MouseDown(object sender, MouseButtonEventArgs e)
{
}
答案 0 :(得分:3)
只需在LinearGradientBrush资源上将x:Shared
属性设置为false
即可。然后每个Rectangle的Fill属性都获得自己的Brush分配副本。
<LinearGradientBrush x:Key="ExecutionInitialization" x:Shared="false"
EndPoint="0.5,1" StartPoint="0.5,0">
...
</LinearGradientBrush>
为了在不同的矩形上独立运行动画,你还必须删除Storyboard.TargetName
,并以目标控件作为参数启动Storybord:
private void Rectangle_MouseDown(object sender, MouseButtonEventArgs e)
{
var storyboard = TryFindResource("OnMouseLeftButtonDown1") as Storyboard;
storyboard.Begin((FrameworkElement)sender);
}
然后,您可以对所有此类矩形使用相同的事件处理程序:
<Rectangle x:Name="rec1" MouseDown="Rectangle_MouseDown" .../>
<Rectangle x:Name="rec2" MouseDown="Rectangle_MouseDown" .../>