以下代码说明了问题:
struct Data {
int numFriends, numAcquaintances, numDates;
// etc...
};
enum Country {USA, Canada, China}; // etc...
enum Personality {Serious, Lazy, Funny}; // etc...
enum Height {SuperShort, Short, Medium, Tall, SuperTall};
class Religion {};
class Person {
std::map<Country, Data> countryStats;
std::map<Personality, Data> personalityStats;
std::map<Religion*, Data> religionStats;
std::map<Height, Data> heightStats; // And suppose there are 20 such similar data members
// The problem:
void insertNumFriends (Country country, int num) {countryStats[country].numFriends = num;}
void insertNumFriends (Personality personality, int num) {personalityStats[personality].numFriends = num;}
void insertNumFriends (Religion* religion, int num) {religionStats[religion].numFriends = num;}
// and tons of other necessary methods (how to capture all of these using templates?);
这是我提出的(不完整的)解决方案,即使注释掉的行要编译,由于所有if语句(实际上它只是它),它仍然不是一个好方法只要原方法):
#include <iostream>
#include <map>
#include <typeinfo>
#include <typeindex>
struct Data {
int numFriends, numAcquaintances, numDates;
// etc...
};
enum Country {USA, Canada, China, France}; // etc...
enum Personality {Serious, Lazy, Funny}; // etc...
enum Height {SuperShort, Short, Medium, Tall, SuperTall};
class Religion {};
template <typename T> // new struct here
struct Stats {
std::map<T, Data> map;
};
class Person {
Stats<Country> countryStats;
Stats<Personality> personalityStats;
Stats<Religion*> religionStats;
Stats<Height> heightStats; // And suppose there are 20 such similar data members
// template <typename T> static std::map<std::type_index, Stats<T>> statsMap; // illegal
public:
template <typename T>
void insertNumFriends (const T& t, int num) {
if (typeid(T) == typeid(Country)) {countryStats.map[t].numFriends = num;}
// lines below will not compile, and it's a terrible method anyway:
// else if (typeid(T) == typeid(Personality)) personalityStats.map[t].numFriends = num;
// else if (typeid(T) == typeid(Religion)) religionStats.map[t].numFriends = num;
// else if (typeid(T) == typeid(Height)) heightStats.map[t].numFriends = num;
}
void showAllStats() const { // for testing only
for (int COUNTRY = USA; COUNTRY <= France; COUNTRY++) {
auto it = countryStats.map.find(static_cast<Country>(COUNTRY));
if (it != countryStats.map.end())
std::cout << "Country " << COUNTRY << ": " << it->second.numFriends << " friends" << std::endl;
}
// etc...
}
};
int main() {
Person bob;
bob.insertNumFriends (USA, 5);
bob.insertNumFriends (France, 2);
// bob.insertNumFriends (Funny, 3); // won't compile because insertNumFriends<T> is not complete
bob.showAllStats(); // USA: 5 friends, France: 2 friends
}
什么是更好的(工作解决方案)?非循环访客模式或类似的东西?注意:人员有数据成员,如姓名,年龄,countryOfOrigin,身高等......实际上也代表一个人,而不仅仅是容器的接口(上面的容器数据成员是人的“记录”)。 / p>
答案 0 :(得分:2)
一种可能的解决方案:模拟C ++ 1y变量模板
定义一个保存数据的函数,在这种情况下是映射:
template<typename T>
std::map<T,Data>& map()
{
static std::map<T,Data> _map;
return _map;
}
现在只制作一个通用插入函数:
template<typename T>
void insert_data( const T& key , const Data& data )
{
map<T>()[key] = data;
}
答案 1 :(得分:1)
是的,Manu的解决方案非常简洁优雅!真漂亮!这是我的代码使用他的方法,最后我发现需要隐藏指向数据成员的指针:
#include <iostream>
#include <map>
struct Data {
int numFriends, numAcquaintances, numDates;
};
enum Country {USA, Canada, France};
class Religion {} *Islam = new Religion;
class Person {
private:
template<typename T>
std::map<T, Data>& dataMap() {static std::map<T, Data> map; return map;} public:
template<typename T>
void insert (const T& key, int Data::*dataPtr, int num) {
dataMap<T>()[key].*dataPtr += num; // pointer to data members finally useful!
}
void print() { // for testing the results only
std::cout << "Number of American friends: " << dataMap<Country>()[USA].numFriends << std::endl;
std::cout << "Number of Islamic acquantances: " << dataMap<Religion*>()[Islam].numAcquaintances << std::endl;
}
};
int main() {
Person bob;
bob.insert (USA, &Data::numFriends, 10);
bob.insert (Islam, &Data::numAcquaintances, 20);
bob.print(); // USA friends = 10, Islamic acquaintances = 20
}