图像编辑期间内存增长

时间:2014-07-19 11:53:35

标签: ios objective-c memory-management core-graphics leptonica

我正在尝试获取PDF页面的图像并进行编辑。一切都很好,但内存增长很快。 Profiler说没有任何内存泄漏。此外,分析器表示在UIGraphicsGetCurrentContext()和UIGraphicsGetImageFromCurrentImageContext()中分配了90%的内存。这段代码不在循环中运行,也不需要用@autorelease包装它。

        if ((pageRotation == 0) || (pageRotation == 180) ||(pageRotation == -180)) {
              UIGraphicsBeginImageContextWithOptions(cropBox.size, NO, PAGE_QUALITY);
        }
        else {
            UIGraphicsBeginImageContextWithOptions(
                                                   CGSizeMake(cropBox.size.height, cropBox.size.width), NO, PAGE_QUALITY);
        }


        CGContextRef imageContext = UIGraphicsGetCurrentContext();
        [PDFPageRenderer renderPage:_PDFPageRef inContext:imageContext pagePoint:CGPointMake(0, 0)];
        UIImage *pageImage = UIGraphicsGetImageFromCurrentImageContext();

        [[NSNotificationCenter defaultCenter] postNotificationName:@"PAGE_IMAGE_FETCHED" object:pageImage];
        UIGraphicsEndImageContext();

但调试显示只有在我开始编辑提取的图像时才会出现内存增长。对于图像编辑,我使用Leptonica库。例如:

+(void) testAction:(UIImage *) image{
    PIX * pix =[self getPixFromUIImage:image];
    pixConvertTo8(pix, FALSE);
    pixDestroy(&pix);
}

之前pixConvertTo8应用需要13MB,之后--50MB。显然增长取决于图像大小。转换方法:

+(PIX *) getPixFromUIImage:(UIImage *) image{
    CFDataRef data = CGDataProviderCopyData(CGImageGetDataProvider(image.CGImage));
    UInt8 const* pData = (UInt8*)CFDataGetBytePtr(data);
    Pix *myPix = (Pix *) malloc(sizeof(Pix));
    CGImageRef myCGImage = [image CGImage];
    myPix->w = CGImageGetWidth (myCGImage)-1;
    myPix->h = CGImageGetHeight (myCGImage);
    myPix->d = CGImageGetBitsPerPixel([image CGImage]) ;
    myPix->wpl = CGImageGetBytesPerRow (myCGImage)/4 ;
    myPix->data = (l_uint32 *)pData;
    myPix->colormap = NULL;
    myPix->text="text";
    CFRelease(data);

    return myPix;
}

P.S。对不起我糟糕的英语。

0 个答案:

没有答案