我为图片创建了单一上传,并将图片放到了画布http://jsfiddle.net/StJnY/。现在我想为多个上传图像修改我的脚本,这是我的修改脚本:
JS:
$(function () {
$('#file-input').on('change', function (e) {
console.log(e.target.files[0]);
if (!e.target.files.length || !window.FileReader) {
return false;
} else {
var countedfiles = $('#thumbnails canvas[data-other="fileCanvas"]').length; // check lenght of file canvas
for (var i = 0; i < e.target.files.length; i++) {
if (countedfiles > 0) {
var numb = countedfiles + 1;
} else {
var numb = i;
}
console.log(e.target.files[i]);
var file = e.target.files[i];
var reader = new FileReader();
reader.onload = fileOnload(numb, e);
reader.readAsDataURL(file);
}
}
});
function fileOnload(numb, e) {
var $img = $('<img>', {
src: e.target.result
});
var newCanvas = '<canvas class="canvas" width="120px" height="120px" data-other="fileCanvas" id="canvas-' + numb + '"></canvas>';
$('#thumbnails').append(newCanvas);
var canvas = $('#canvas-' + numb)[0];
var context = canvas.getContext('2d');
$img.load(function () {
var maxWidth = 120; // Max width for the image
var maxHeight = 120; // Max height for the image
var ratio = 0; // Used for aspect ratio
var width = this.width; // Current image width
var height = this.height; // Current image height
// Check if the current width is larger than the max
if (width > maxWidth) {
ratio = maxWidth / width; // get ratio for scaling image
this.width = maxWidth; // Set new width
this.height = height * ratio; // Scale height based on ratio
height = height * ratio; // Reset height to match scaled image
}
var width = this.width; // Current image width
var height = this.height; // Current image height
// Check if current height is larger than max
if (height > maxHeight) {
ratio = maxHeight / height; // get ratio for scaling image
this.height = maxHeight; // Set new height
this.width = width * ratio; // Scale width based on ratio
width = width * ratio; // Reset width to match scaled image
}
var newWidth = this.width;
var newHeight = this.height;
context.drawImage(this, 0, 0, newWidth, newHeight);
});
}
});
但e.target.result
未定义。
答案 0 :(得分:1)
您可以使用fabric js。您可以在画布上上传多个图像。
var canvas = new fabric.Canvas('canvas');
document.getElementById('file').addEventListener("change", function (e) {
var file = e.target.files[0];
var reader = new FileReader();
reader.onload = function (f) {
var data = f.target.result;
fabric.Image.fromURL(data, function (img) {
var oImg = img.set({left: 0, top: 0, angle: 00,width:100, height:100}).scale(0.9);
canvas.add(oImg).renderAll();
var a = canvas.setActiveObject(oImg);
var dataURL = canvas.toDataURL({format: 'png', quality: 0.8});
});
};
reader.readAsDataURL(file);
});
&#13;
canvas{
border: 1px solid black;
}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.min.js"></script>
<input type="file" id="file"><br />
<canvas id="canvas" width="450" height="450"></canvas>
&#13;
答案 1 :(得分:0)
好的,我已经解决了。 http://jsfiddle.net/StJnY/5/
e.target.result
未定义,因为e
将从父函数获得回调。所以我把这个定义变量$img
:
$('#file-input').on('change', function (evt) {
// other stuff here.....
reader.onload = function(e) {
var $img = $('<img>', {
src: e.target.result
});
fileOnload(numb, $img);
}
});
对于effisien,如果可能,循环非常大,所以我定义每次迭代都不使用匿名函数。
$(function () {
$('#file-input').on('change', function (evt) {
if (!this.files.length || !window.FileReader) {
return false;
} else {
var countedfiles = $('#thumbnails canvas[data-other="fileCanvas"]').length; // check lenght of file canvas
console.log(countedfiles);
for (var i = 0; i < this.files.length; i++) {
if (countedfiles > 0) {
var numb = countedfiles;
} else {
var numb = i;
}
setup_reader(numb, this.files[i]);
}
}
});
function setup_reader(numb, file) {
var reader = new FileReader();
reader.readAsDataURL(file);
reader.onload = function(e) {
var $img = $('<img>', {
src: e.target.result
});
fileOnload(numb, $img);
}
}
function fileOnload(numb, $img) {
var newCanvas = '<canvas class="canvas" width="120px" height="120px" data-other="fileCanvas" id="canvas-' + numb + '"></canvas>';
$('#thumbnails').append(newCanvas);
var canvas = $('#canvas-' + numb)[0];
var context = canvas.getContext('2d');
$img.load(function () {
var maxWidth = 120; // Max width for the image
var maxHeight = 120; // Max height for the image
var ratio = 0; // Used for aspect ratio
var width = this.width; // Current image width
var height = this.height; // Current image height
// Check if the current width is larger than the max
if (width > maxWidth) {
ratio = maxWidth / width; // get ratio for scaling image
this.width = maxWidth; // Set new width
this.height = height * ratio; // Scale height based on ratio
height = height * ratio; // Reset height to match scaled image
}
var width = this.width; // Current image width
var height = this.height; // Current image height
// Check if current height is larger than max
if (height > maxHeight) {
ratio = maxHeight / height; // get ratio for scaling image
this.height = maxHeight; // Set new height
this.width = width * ratio; // Scale width based on ratio
width = width * ratio; // Reset width to match scaled image
}
var newWidth = this.width;
var newHeight = this.height;
context.drawImage(this, 0, 0, newWidth, newHeight);
});
}
});