我只是想在一个平面上获取鼠标的坐标,但鼠标事件不会发射。
我在off3d上面还有一个starling实例,我跟this tutorial有关,我相信那里有一个问题。 这是我的代码:
public class Main extends Sprite
{
private var view3D:View3D;
private var stage3DManager:Stage3DManager;
private var stage3DProxy:Stage3DProxy;
public function Main():void
{
if (stage)
init();
else
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
view3D = new View3D();
initProxies();
}
private function initProxies():void
{
stage3DManager = Stage3DManager.getInstance(stage);
stage3DProxy = stage3DManager.getFreeStage3DProxy();
stage3DProxy.addEventListener(Stage3DEvent.CONTEXT3D_CREATED, onContextCreated);
}
private function onContextCreated(event:Stage3DEvent):void
{
initAway3D();
initStarling();
var floor:Mesh = new Mesh(new PlaneGeometry(600, 400), new ColorMaterial(0x530000));
floor.mouseEnabled = true;
view3D.scene.addChild(floor);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
floor.addEventListener(MouseEvent3D.CLICK, onClick);
}
private function onClick(e:MouseEvent3D):void
{
trace("Click");
}
private function initAway3D():void
{
view3D.stage3DProxy = stage3DProxy;
view3D.shareContext = true;
addChild(view3D);
view3D.mousePicker = PickingType.SHADER;
view3D.camera = new Camera3D(new OrthographicLens());
view3D.camera.x = 1000;
view3D.camera.y = 1000;
view3D.camera.z = 1000;
view3D.camera.lookAt(new Vector3D(0, 0, 0));
}
private function initStarling():void
{
var starling:Starling = new Starling(StarlingSprite, stage, stage3DProxy.viewPort, stage3DProxy.stage3D);
starling.showStats = true;
starling.start();
}
private function onEnterFrame(e:Event):void
{
stage3DProxy.clear();
view3D.render();
stage3DProxy.present();
}
}
}
答案 0 :(得分:0)
我正在开发一个小项目,我从本教程开始,一切正常! 我有羽毛问题,但是当我打电话给starling.start()时我解决了这个问题,但是你已经做过了,但是你已经做过了。)
试试这个:
private function initStarling():void
{
starling = new Starling(StarlingSprite, stage, stage3DProxy.viewPort, stage3DProxy.stage3D);
starling.addEventListener(Event.ROOT_CREATED, rootCreatedHandler);
}
private function rootCreatedHandler(event:Event):void
{
starling.removeEventListener(Event.ROOT_CREATED, rootCreatedHandler);
stage3DProxy.addEventListener(flash.events.Event.ENTER_FRAME, onEnterFrame);
starling.start();
}
private function onEnterFrame(event:flash.events.Event):void
{
view3D.render();
starling.nextFrame();
}
我希望它能帮到你!