在Swift中单击iAd时暂停SpriteKit场景

时间:2014-07-17 02:54:03

标签: swift iad banner-ads

我正在游戏中实施横幅广告。在@erdekhayser的帮助下,横幅显示成功。但是当我点击横幅时,游戏不会停顿。 代码如下所示:

import UIKit
import SpriteKit
import iAd
import Foundation
class GameViewController: UIViewController, ADBannerViewDelegate{

var gameScene = GameScene()
 var adBannerView = ADBannerView(frame: CGRect.zeroRect)


func loadAds() {

    adBannerView.center = CGPoint(x: adBannerView.center.x, y: view.bounds.size.height - adBannerView.frame.size.height / 2)
    adBannerView.delegate = self
    view.addSubview(adBannerView)
}
//iAd bannerView
func bannerViewWillLoadAd(banner: ADBannerView!) {

}

func bannerViewDidLoadAd(banner: ADBannerView!){
    loadAds()
   println("1")
    adBannerView.hidden = false //now show banner as ad is loaded
}

func bannerViewActionDidFinish(banner: ADBannerView!) {
  println("2")
}

func bannerViewActionShouldBegin(banner: ADBannerView!, willLeaveApplication willLeave: Bool) -> Bool {
   //Tap to view the ad

    gameScene.paused = true


    println("3")

    return true
}

func bannerView(banner: ADBannerView!, didFailToReceiveAdWithError error: NSError!) {
       adBannerView.hidden = true
    println("44444")
}
// iAd stopped here ///////////
}

有人帮我解决了吗?

1 个答案:

答案 0 :(得分:0)

好吧,我自己解决了,也许不是最好的方法。 我添加了

  if let scene = GameScene.unarchiveFromFile("GameScene") as? GameScene {
        // Configure the view.
        let skView = self.view as SKView
        skView.paused = true

    }
bannerViewActionShouldBegin方法中的

。 添加工作。