iOS动画/变形形状从圆到正方形

时间:2014-07-16 18:40:34

标签: ios animation calayer cabasicanimation cashapelayer

我尝试将圆圈变成正方形,反之亦然,我几乎就在那里。然而,它没有像预期的那样动画。我想在一个正方形的所有角落同时进行动画/变形,但我得到的是以下内容:

enter image description here

我使用CAShapeLayerCABasicAnimation来为形状属性设置动画。

以下是我创建圆圈路径的方法:

- (UIBezierPath *)circlePathWithCenter:(CGPoint)center radius:(CGFloat)radius
{    
    UIBezierPath *circlePath = [UIBezierPath bezierPath];
    [circlePath addArcWithCenter:center radius:radius startAngle:0 endAngle:M_PI/2 clockwise:YES];
    [circlePath addArcWithCenter:center radius:radius startAngle:M_PI/2 endAngle:M_PI clockwise:YES];
    [circlePath addArcWithCenter:center radius:radius startAngle:M_PI endAngle:3*M_PI/2 clockwise:YES];
    [circlePath addArcWithCenter:center radius:radius startAngle:3*M_PI/2 endAngle:M_PI clockwise:YES];
    [circlePath closePath];
    return circlePath;
}

这是方形路径:

- (UIBezierPath *)squarePathWithCenter:(CGPoint)center size:(CGFloat)size
{
    CGFloat startX = center.x-size/2;
    CGFloat startY = center.y-size/2;

    UIBezierPath *squarePath = [UIBezierPath bezierPath];
    [squarePath moveToPoint:CGPointMake(startX, startY)];
    [squarePath addLineToPoint:CGPointMake(startX+size, startY)];
    [squarePath addLineToPoint:CGPointMake(startX+size, startY+size)];
    [squarePath addLineToPoint:CGPointMake(startX, startY+size)];
    [squarePath closePath];
    return squarePath;
}

我将圆形路径应用到我的一个View图层,设置填充等。它完美绘制。 然后在我的gestureRecognizer选择器中,我创建并运行以下动画:

CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.duration = 1;
    animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];

 animation.fromValue = (__bridge id)(self.stateLayer.path);
        animation.toValue = (__bridge id)(self.stopPath.CGPath);
self.stateLayer.path = self.stopPath.CGPath;

[self.stateLayer addAnimation:animation forKey:@"animatePath"];

正如您在circlePathWithCenter:radius:squarePathWithCenter:size:中所注意到的,我遵循此处的建议(具有相同数量的细分和控制点): Smooth shape shift animation

动画看起来比从上面的帖子好,但它仍然不是我想要实现的那个:(

我知道我可以使用简单的CALayer执行此操作,然后设置适当的cornerRadius级别,以便在方形/矩形之外创建一个圆形,然后设置动画cornerRadius属性以更改它从一个圆圈到另一个圆形但如果甚至可以用CAShapeLayerpath动画做到这一点,我仍然非常好奇。

提前感谢您的帮助!

5 个答案:

答案 0 :(得分:8)

在操场上玩了一会儿后,我注意到每个弧线都会向贝塞尔曲线路径添加两个线段,而不仅仅是一个。此外,呼叫closePath还增加了两个。因此,为了保持段的数量一致,我最终在我的方路径中添加了假段。代码在Swift中,但我认为它并不重要。

func circlePathWithCenter(center: CGPoint, radius: CGFloat) -> UIBezierPath {
    let circlePath = UIBezierPath()
    circlePath.addArcWithCenter(center, radius: radius, startAngle: -CGFloat(M_PI), endAngle: -CGFloat(M_PI/2), clockwise: true)
    circlePath.addArcWithCenter(center, radius: radius, startAngle: -CGFloat(M_PI/2), endAngle: 0, clockwise: true)
    circlePath.addArcWithCenter(center, radius: radius, startAngle: 0, endAngle: CGFloat(M_PI/2), clockwise: true)
    circlePath.addArcWithCenter(center, radius: radius, startAngle: CGFloat(M_PI/2), endAngle: CGFloat(M_PI), clockwise: true)
    circlePath.closePath()
    return circlePath
}

func squarePathWithCenter(center: CGPoint, side: CGFloat) -> UIBezierPath {
    let squarePath = UIBezierPath()
    let startX = center.x - side / 2
    let startY = center.y - side / 2
    squarePath.moveToPoint(CGPoint(x: startX, y: startY))
    squarePath.addLineToPoint(squarePath.currentPoint)
    squarePath.addLineToPoint(CGPoint(x: startX + side, y: startY))
    squarePath.addLineToPoint(squarePath.currentPoint)
    squarePath.addLineToPoint(CGPoint(x: startX + side, y: startY + side))
    squarePath.addLineToPoint(squarePath.currentPoint)
    squarePath.addLineToPoint(CGPoint(x: startX, y: startY + side))
    squarePath.addLineToPoint(squarePath.currentPoint)
    squarePath.closePath()
    return squarePath
}

enter image description here

答案 1 :(得分:4)

我知道这是一个老问题,但这可能对某人有帮助。

我认为更好地设置角半径以获得此效果。

    let v1 = UIView(frame: CGRect(x: 100, y: 100, width: 50, height: 50))
    v1.backgroundColor = UIColor.green
    view.addSubview(v1)

动画:

    let animation = CABasicAnimation(keyPath: "cornerRadius")
    animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
    animation.fillMode = kCAFillModeForwards
    animation.isRemovedOnCompletion = false
    animation.fromValue = v1.layer.cornerRadius
    animation.toValue = v1.bounds.width/2
    animation.duration = 3
    v1.layer.add(animation, forKey: "cornerRadius")

答案 2 :(得分:0)

我强烈推荐库CanvasPod,它还有一个预定义的“变形”动画,并且易于集成。您还可以在网站canvaspod.io上查看示例。

答案 3 :(得分:0)

根据@Danchoys的回答,这里是Objective-C。

信息是一个60px的按钮, infoVC 是下一个被推送的ViewController:

    UIBezierPath * maskPath = [UIBezierPath new];
    [maskPath addArcWithCenter:info.center radius:15.0f startAngle:DEGREES_TO_RADIANS(180) endAngle:DEGREES_TO_RADIANS(270) clockwise:true];
    [maskPath addArcWithCenter:info.center radius:15.0f startAngle:DEGREES_TO_RADIANS(270) endAngle:DEGREES_TO_RADIANS(0) clockwise:true];
    [maskPath addArcWithCenter:info.center radius:15.0f startAngle:DEGREES_TO_RADIANS(0) endAngle:DEGREES_TO_RADIANS(90) clockwise:true];
    [maskPath addArcWithCenter:info.center radius:15.0f startAngle:DEGREES_TO_RADIANS(90) endAngle:DEGREES_TO_RADIANS(180) clockwise:true];
    [maskPath closePath];

    UIBezierPath * endPath = [UIBezierPath new];
    [endPath moveToPoint:CGPointMake(0,0)];
    [endPath addLineToPoint:endPath.currentPoint];
    [endPath addLineToPoint:CGPointMake(w, 0)];
    [endPath addLineToPoint:endPath.currentPoint];
    [endPath addLineToPoint:CGPointMake(w, h)];
    [endPath addLineToPoint:endPath.currentPoint];
    [endPath addLineToPoint:CGPointMake(0, h)];
    [endPath addLineToPoint:endPath.currentPoint];
    [endPath closePath];

    CAShapeLayer *maskLayer = [CAShapeLayer layer];
    maskLayer.frame = info.bounds;
    maskLayer.path = maskPath.CGPath;
    _infoVC.view.layer.mask = maskLayer;

    CABasicAnimation * animation = [CABasicAnimation animationWithKeyPath:@"path"];
    animation.fromValue = (id)maskPath.CGPath;
    animation.toValue = (id)endPath.CGPath;
    animation.duration = 0.3f;
    [maskLayer addAnimation:animation forKey:nil];
    [maskLayer setPath:endPath.CGPath];

答案 4 :(得分:0)

这对于制作录制按钮并想要原生iOS动画的人来说非常方便。

在您想要按钮的UIViewController中实例化此类。添加UITapGestureRecogniser并在点击时调用animateRecordingButton

import UIKit

class RecordButtonView: UIView {

    enum RecordingState {
        case ready
        case recording
    }
            
    var currentState: RecordingState = .ready

    override init(frame: CGRect) {
        super.init(frame: frame)
        self.isUserInteractionEnabled = true
        self.backgroundColor = .white
        // My button is 75 points in height and width so this
        // Will make a circle
        self.layer.cornerRadius = 35
    }
    
    required init?(coder: NSCoder) {
        super.init(coder: coder)
    }
    
    func animateRecordingButton() {
       
        var newRadius: CGFloat
        var scale: CGFloat
        
        switch currentState {
        case .ready:
            // The square radius
            newRadius = 10
            // Lets scale it down to 70%
            scale = 0.7
            currentState = .recording
        case .recording:
            // Animate back to cirlce 
            newRadius = 35
            currentState = .ready
            // Animate back to full scale
            scale = 1
        }
                    
        UIView.animate(withDuration: 1) {
            self.layer.cornerRadius = newRadius
            self.transform = CGAffineTransform(scaleX: scale, y: scale)
        }
        
    }

}