我正在尝试按照本指南https://developers.google.com/games/services/training/signin实施Google Play服务登录但是当活动开始时,我收到此错误:
07-16 16:37:34.813: E/AndroidRuntime(7732): FATAL EXCEPTION: main
07-16 16:37:34.813: E/AndroidRuntime(7732): java.lang.IllegalStateException: A fatal developer error has occurred. Check the logs for further information.
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.google.android.gms.internal.hc$h.b(Unknown Source)
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.google.android.gms.internal.hc$h.d(Unknown Source)
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.google.android.gms.internal.hc$b.fq(Unknown Source)
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.google.android.gms.internal.hc$a.handleMessage(Unknown Source)
07-16 16:37:34.813: E/AndroidRuntime(7732): at android.os.Handler.dispatchMessage(Handler.java:99)
07-16 16:37:34.813: E/AndroidRuntime(7732): at android.os.Looper.loop(Looper.java:137)
07-16 16:37:34.813: E/AndroidRuntime(7732): at android.app.ActivityThread.main(ActivityThread.java:5306)
07-16 16:37:34.813: E/AndroidRuntime(7732): at java.lang.reflect.Method.invokeNative(Native Method)
07-16 16:37:34.813: E/AndroidRuntime(7732): at java.lang.reflect.Method.invoke(Method.java:511)
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1102)
07-16 16:37:34.813: E/AndroidRuntime(7732): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:869)
07-16 16:37:34.813: E/AndroidRuntime(7732): at dalvik.system.NativeStart.main(Native Method)
这是我正在尝试开始的活动的完整代码:
public class Test extends BaseGameActivity实现OnClickListener {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.test);
findViewById(R.id.sign_in_button).setOnClickListener(this);
findViewById(R.id.sign_out_button).setOnClickListener(this);
}
@Override
public void onSignInFailed() {
// TODO Auto-generated method stub
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}
@Override
public void onSignInSucceeded() {
// TODO Auto-generated method stub
// show sign-out button, hide the sign-in button
findViewById(R.id.sign_in_button).setVisibility(View.GONE);
findViewById(R.id.sign_out_button).setVisibility(View.VISIBLE);
}
@Override
public void onClick(View view) {
// TODO Auto-generated method stub
if (view.getId() == R.id.sign_in_button) {
// start the asynchronous sign in flow
beginUserInitiatedSignIn();
}
else if (view.getId() == R.id.sign_out_button) {
// sign out.
signOut();
// show sign-in button, hide the sign-out button
findViewById(R.id.sign_in_button).setVisibility(View.VISIBLE);
findViewById(R.id.sign_out_button).setVisibility(View.GONE);
}
}
public abstract class BaseGameActivity extends FragmentActivity implements
GameHelper.GameHelperListener {
// The game helper object. This class is mainly a wrapper around this object.
protected GameHelper mHelper;
// We expose these constants here because we don't want users of this class
// to have to know about GameHelper at all.
public static final int CLIENT_GAMES = GameHelper.CLIENT_GAMES;
public static final int CLIENT_APPSTATE = GameHelper.CLIENT_APPSTATE;
public static final int CLIENT_PLUS = GameHelper.CLIENT_PLUS;
public static final int CLIENT_ALL = GameHelper.CLIENT_ALL;
// Requested clients. By default, that's just the games client.
protected int mRequestedClients = CLIENT_GAMES;
private final static String TAG = "BaseGameActivity";
protected boolean mDebugLog = false;
/** Constructs a BaseGameActivity with default client (GamesClient). */
protected BaseGameActivity() {
super();
}
/**
* Constructs a BaseGameActivity with the requested clients.
* @param requestedClients The requested clients (a combination of CLIENT_GAMES,
* CLIENT_PLUS and CLIENT_APPSTATE).
*/
protected BaseGameActivity(int requestedClients) {
super();
setRequestedClients(requestedClients);
}
/**
* Sets the requested clients. The preferred way to set the requested clients is
* via the constructor, but this method is available if for some reason your code
* cannot do this in the constructor. This must be called before onCreate or getGameHelper()
* in order to have any effect. If called after onCreate()/getGameHelper(), this method
* is a no-op.
*
* @param requestedClients A combination of the flags CLIENT_GAMES, CLIENT_PLUS
* and CLIENT_APPSTATE, or CLIENT_ALL to request all available clients.
*/
protected void setRequestedClients(int requestedClients) {
mRequestedClients = requestedClients;
}
public GameHelper getGameHelper() {
if (mHelper == null) {
mHelper = new GameHelper(this, mRequestedClients);
mHelper.enableDebugLog(mDebugLog);
}
return mHelper;
}
@Override
protected void onCreate(Bundle b) {
super.onCreate(b);
if (mHelper == null) {
getGameHelper();
}
mHelper.setup(this);
}
@Override
protected void onStart() {
super.onStart();
mHelper.onStart(this);
}
@Override
protected void onStop() {
super.onStop();
mHelper.onStop();
}
@Override
protected void onActivityResult(int request, int response, Intent data) {
super.onActivityResult(request, response, data);
mHelper.onActivityResult(request, response, data);
}
protected GoogleApiClient getApiClient() {
return mHelper.getApiClient();
}
protected boolean isSignedIn() {
return mHelper.isSignedIn();
}
protected void beginUserInitiatedSignIn() {
mHelper.beginUserInitiatedSignIn();
}
protected void signOut() {
mHelper.signOut();
}
protected void showAlert(String message) {
mHelper.makeSimpleDialog(message).show();
}
protected void showAlert(String title, String message) {
mHelper.makeSimpleDialog(title, message).show();
}
protected void enableDebugLog(boolean enabled) {
mDebugLog = true;
if (mHelper != null) {
mHelper.enableDebugLog(enabled);
}
}
@Deprecated
protected void enableDebugLog(boolean enabled, String tag) {
Log.w(TAG, "BaseGameActivity.enabledDebugLog(bool,String) is " +
"deprecated. Use enableDebugLog(boolean)");
enableDebugLog(enabled);
}
protected String getInvitationId() {
return mHelper.getInvitationId();
}
protected void reconnectClient() {
mHelper.reconnectClient();
}
protected boolean hasSignInError() {
return mHelper.hasSignInError();
}
protected GameHelper.SignInFailureReason getSignInError() {
return mHelper.getSignInError();
}
}
}
答案 0 :(得分:2)
如果您的包名或app_id不可用,则会抛出错误!
当您想要实施Google Play服务时,您必须在Google Play中创建应用,获取app_id并指定包名称; 如果没问题,那么您将更改您的应用程序的软件包名称是您自己的软件包名称(与您在Developer Console中注册的名称相同)就像com.example。*。 您将修改res / values / ids.xml或其他文件中的app_id;
你可以获得更多帮助 https://github.com/playgameservices/android-samples 部分"修改ID,编译和运行"非常有用。
祝你好运!答案 1 :(得分:1)
确保您在清单中使用了正确版本的APP_ID。
对于访问GameHelper.CLIENT_APPSTATE
的客户,您需要
<meta-data android:name="com.google.android.gms.appstate.APP_ID"
android:value="@string/app_id" />
对于访问GameHelper.CLIENT_SNAPSHOT
的人,您需要
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
保存游戏快照是一项旨在取代appstate的新功能,但是这种错误条件在从一个迁移到另一个时很容易运行。与说明您应该查看错误日志的异常相反,实际上没有日志条目显示在抛出异常之前的任何错误。
答案 2 :(得分:0)
你不应该使用BaseGameActivity
作为内部类。您应该从库中引用它。 Follow this link and follow the steps 1-8 under "Setting up your game project"
编辑:
首先,在项目中引用 BaseGameUtils 库。
现在看看这段代码:
import com.google.example.games.basegameutils.BaseGameActivity;
public class Test extends BaseGameActivity { //contained in the library
// override unimplemented methods here.
}
这就是你真正需要的。