我刚刚开始学习Andriod app开发,特别是eclipse游戏。我最近完成了(过早地)我的项目,并且当我尝试在我的三星Galaxy s4上运行时,应用程序在手机上崩溃,说它停止了。我将不胜感激任何帮助。在下面你将看到我的LogCat和我的Manifest.xml。谢谢。 :
这是我的LogCat:
07-16 16:12:17.565: E/AndroidRuntime(28886): FATAL EXCEPTION: main
07-16 16:12:17.565: E/AndroidRuntime(28886): Process: com.matinshah.fighter, PID: 28886
07-16 16:12:17.565: E/AndroidRuntime(28886): java.lang.RuntimeException: Unable to instantiate activity ComponentInfo{com.matinshah.fighter/com.matinshah.fighter.Start}: java.lang.ClassNotFoundException: Didn't find class "com.matinshah.fighter.Start" on path: DexPathList[[zip file "/data/app/com.matinshah.fighter-1.apk"],nativeLibraryDirectories=[/data/app-lib/com.matinshah.fighter-1, /vendor/lib, /system/lib]]
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2231)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2363)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread.access$900(ActivityThread.java:161)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1265)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.os.Handler.dispatchMessage(Handler.java:102)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.os.Looper.loop(Looper.java:157)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread.main(ActivityThread.java:5356)
07-16 16:12:17.565: E/AndroidRuntime(28886): at java.lang.reflect.Method.invokeNative(Native Method)
07-16 16:12:17.565: E/AndroidRuntime(28886): at java.lang.reflect.Method.invoke(Method.java:515)
07-16 16:12:17.565: E/AndroidRuntime(28886): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1265)
07-16 16:12:17.565: E/AndroidRuntime(28886): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1081)
07-16 16:12:17.565: E/AndroidRuntime(28886): at dalvik.system.NativeStart.main(Native Method)
07-16 16:12:17.565: E/AndroidRuntime(28886): Caused by: java.lang.ClassNotFoundException: Didn't find class "com.matinshah.fighter.Start" on path: DexPathList[[zip file "/data/app/com.matinshah.fighter-1.apk"],nativeLibraryDirectories=[/data/app-lib/com.matinshah.fighter-1, /vendor/lib, /system/lib]]
07-16 16:12:17.565: E/AndroidRuntime(28886): at dalvik.system.BaseDexClassLoader.findClass(BaseDexClassLoader.java:67)
07-16 16:12:17.565: E/AndroidRuntime(28886): at java.lang.ClassLoader.loadClass(ClassLoader.java:497)
07-16 16:12:17.565: E/AndroidRuntime(28886): at java.lang.ClassLoader.loadClass(ClassLoader.java:457)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.Instrumentation.newActivity(Instrumentation.java:1079)
07-16 16:12:17.565: E/AndroidRuntime(28886): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2222)
07-16 16:12:17.565: E/AndroidRuntime(28886): ... 11 more
这是我的Manifest.xml:
<?xml version="1.0" encoding="utf-8"?>
<manifest
android:versionCode="4"
android:versionName="1.41"
package="com.matinshah.fighter"
xmlns:android="http://schemas.android.com/apk/res/android">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<application
android:label="Fighter Chip"
android:icon="@drawable/ic_launcher"
android:allowBackup="true">
<activity
android:label="Fighter Chip"
android:name="com.matinshah.fighter.Start">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.google.ads.AdActivity" android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode" />
</application>
</manifest>
@Raghunandan这是Start.java:
package com.matinshah.fighter;
import android.content.SharedPreferences;
import android.content.SharedPreferences.Editor;
import android.preference.PreferenceManager;
import android.view.Display;
import android.view.WindowManager;
import java.io.IOException;
import org.andengine.audio.sound.Sound;
import org.andengine.audio.sound.SoundFactory;
import org.andengine.engine.Engine;
import org.andengine.engine.LimitedFPSEngine;
import org.andengine.engine.camera.Camera;
import org.andengine.engine.options.AudioOptions;
import org.andengine.engine.options.EngineOptions;
import org.andengine.engine.options.RenderOptions;
import org.andengine.engine.options.ScreenOrientation;
import org.andengine.entity.scene.Scene;
import org.andengine.opengl.font.BitmapFont;
import org.andengine.opengl.texture.TextureOptions;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
import org.andengine.opengl.texture.region.TextureRegion;
import org.andengine.opengl.texture.region.TiledTextureRegion;
import org.andengine.ui.IGameInterface.OnCreateResourcesCallback;
import org.andengine.ui.IGameInterface.OnCreateSceneCallback;
import org.andengine.ui.IGameInterface.OnPopulateSceneCallback;
import org.andengine.ui.activity.LayoutGameActivity;
public class Start
extends LayoutGameActivity
{
private static final int CAMERA_HEIGHT = 512;
private static final int CAMERA_WIDTH = 288;
private TextureRegion _bas;
private TextureRegion _bouton_p;
private TextureRegion[] _fond;
private TextureRegion _haut;
private TextureRegion[] _medaille;
private TiledTextureRegion[] _player;
private TextureRegion[] _sol;
private BitmapTextureAtlas atlas;
private TextureRegion bouton_s;
private TextureRegion debut;
private Sound die;
Display display;
private TextureRegion game_over;
private TextureRegion get_ready;
private Sound hit;
private BitmapFont mBitmapFont;
private Camera m_Camera;
private TextureRegion noir;
private TextureRegion nouveau;
private BitmapFont petit;
private Sound point;
private TextureRegion tableau;
private TextureRegion titre;
private Sound transition;
private Sound wing;
protected int getLayoutID()
{
return 2130903063;
}
protected int getRenderSurfaceViewID()
{
return 2131034172;
}
public void loadGraphics()
{
this.atlas = new BitmapTextureAtlas(getTextureManager(), 1024, 1024, TextureOptions.NEAREST);
this._fond[0] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/bg_day.png", 0, 0);
this._fond[1] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/bg_night.png", 148, 0);
this._fond[2] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/bg_grey.png", 296, 0);
this._bouton_p = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/boutonplay.png", 589, 0);
this.bouton_s = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/rate.png", 699, 0);
this._sol[0] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/sol.png", 0, 518);
this._sol[1] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/sol_gris.png", 323, 518);
this._haut = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/obs_haut.png", 817, 0);
this._bas = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/obs_bas.png", 874, 0);
this.titre = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/titre.png", 0, 763);
this.noir = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/noir.png", 720, 80);
this._player[0] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/jaune.png", 592, 80, 3, 1);
this._player[1] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/rouge.png", 592, 112, 3, 1);
this._player[2] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/bleu.png", 592, 144, 3, 1);
this._player[3] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/vert.png", 592, 176, 3, 1);
this._player[4] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/rose.png", 592, 208, 3, 1);
this._player[5] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/orange.png", 592, 240, 3, 1);
this._player[6] = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(this.atlas, getAssets(), "gfx/nul.png", 592, 272, 3, 1);
this.game_over = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/game_over.png", 0, 816);
this.debut = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/debut.png", 247, 768);
this.get_ready = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/get_ready.png", 0, 864);
this.tableau = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/tableau.png", 0, 636);
this._medaille[0] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/bronze.png", 720, 130);
this._medaille[1] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/argent.png", 720, 180);
this._medaille[2] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/or.png", 720, 230);
this._medaille[3] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/platine.png", 720, 280);
this._medaille[4] = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/rien.png", 720, 330);
this.nouveau = BitmapTextureAtlasTextureRegionFactory.createFromAsset(this.atlas, getAssets(), "gfx/new.png", 720, 380);
this.atlas.load();
this.mBitmapFont = new BitmapFont(getTextureManager(), getAssets(), "font/fin.fnt", TextureOptions.NEAREST);
this.mBitmapFont.load();
this.petit = new BitmapFont(getTextureManager(), getAssets(), "font/petit.fnt", TextureOptions.NEAREST);
this.petit.load();
}
public int loadSavedPreferences()
{
return PreferenceManager.getDefaultSharedPreferences(this).getInt("best", 0);
}
public void loadSounds()
throws IOException
{
this.wing = SoundFactory.createSoundFromAsset(getSoundManager(), getApplicationContext(), "mfx/wing.ogg");
this.point = SoundFactory.createSoundFromAsset(getSoundManager(), getApplicationContext(), "mfx/point.ogg");
this.hit = SoundFactory.createSoundFromAsset(getSoundManager(), getApplicationContext(), "mfx/hit.ogg");
this.die = SoundFactory.createSoundFromAsset(getSoundManager(), getApplicationContext(), "mfx/die.ogg");
this.transition = SoundFactory.createSoundFromAsset(getSoundManager(), getApplicationContext(), "mfx/transition.ogg");
}
public Engine onCreateEngine(EngineOptions paramEngineOptions)
{
return new LimitedFPSEngine(paramEngineOptions, 60);
}
public EngineOptions onCreateEngineOptions()
{
this.m_Camera = new Camera(0.0F, 0.0F, 288.0F, 512.0F);
EngineOptions localEngineOptions = new EngineOptions(true, ScreenOrientation.PORTRAIT_FIXED, new CropResolutionPolicy(288.0F, 512.0F), this.m_Camera);
localEngineOptions.getAudioOptions().setNeedsSound(true);
localEngineOptions.getRenderOptions().setDithering(true);
this.display = getWindowManager().getDefaultDisplay();
return localEngineOptions;
}
public void onCreateResources(IGameInterface.OnCreateResourcesCallback paramOnCreateResourcesCallback)
throws IOException
{
if (this.display.getHeight() / this.display.getWidth() < 1.61D) {
this.m_Camera.setCenter(144.0F, 220.0F);
}
this._player = new TiledTextureRegion[11];
this._medaille = new TextureRegion[5];
this._sol = new TextureRegion[2];
this._fond = new TextureRegion[3];
loadGraphics();
loadSounds();
paramOnCreateResourcesCallback.onCreateResourcesFinished();
}
public void onCreateScene(IGameInterface.OnCreateSceneCallback paramOnCreateSceneCallback)
throws IOException
{
paramOnCreateSceneCallback.onCreateSceneFinished(new MenuScene(this._player, this._fond, this._sol, this._haut, this._bas, this._bouton_p, this.wing, this.point, this.hit, getVertexBufferObjectManager(), this.mBitmapFont, this.mEngine, this.bouton_s, this.game_over, this.get_ready, this.tableau, this.die, this.transition, this.titre, this.bouton_s, this, this.noir, this._medaille, this.debut, this.petit, this.nouveau));
}
public void onPopulateScene(Scene paramScene, IGameInterface.OnPopulateSceneCallback paramOnPopulateSceneCallback)
throws IOException
{
paramOnPopulateSceneCallback.onPopulateSceneFinished();
}
public void savePreferences(int paramInt)
{
SharedPreferences.Editor localEditor = PreferenceManager.getDefaultSharedPreferences(this).edit();
localEditor.putInt("best", paramInt);
localEditor.commit();
}
}
答案 0 :(得分:1)
你在清单中引用了你的第一个类错误,因此创建了一个classnotfoundexception。确保您完全准确地引用正确的路径。