我尝试实现记录并从不同的帖子中听取音频,但我有40毫秒的延迟。
这是我的代码。
public class record {
private AudioRecord recorder = null;
private boolean isRecording = false;
private int SAMPLERATE = 8000;
private int CHANNELS = AudioFormat.CHANNEL_CONFIGURATION_MONO;
private int AUDIO_FORMAT = AudioFormat.ENCODING_PCM_16BIT;
private int bufferSize = AudioRecord.getMinBufferSize(SAMPLERATE, CHANNELS,
AUDIO_FORMAT);
private Thread recordingThread = null;
public void startRecording() {
recorder = new AudioRecord(MediaRecorder.AudioSource.MIC, SAMPLERATE,
CHANNELS, AUDIO_FORMAT, bufferSize);
recorder.startRecording();
isRecording = true;
recordingThread = new Thread(new Runnable()
{
public void run() {
writeAudioData();
}
});
recordingThread.start();
}
public void stopRecording() {
isRecording = false;
recorder.stop();
recorder.release();
recorder = null;
recordingThread = null;
}
private void writeAudioData() {
byte data[] = new byte[bufferSize];
int buff = 8000;
int minBufferSize = AudioTrack.getMinBufferSize(buff,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT);
Log.i("AUDIO", "BufferSize:" + minBufferSize);
AudioTrack at = new AudioTrack(AudioManager.STREAM_MUSIC, buff,
AudioFormat.CHANNEL_CONFIGURATION_MONO,
AudioFormat.ENCODING_PCM_16BIT, minBufferSize,
AudioTrack.MODE_STREAM);
at.play();
while (isRecording) {
recorder.read(data, 0, bufferSize);
at.write(data, 0, bufferSize);
}
at.stop();
at.release();
}
}
如何减少延迟?我尝试减少缓冲区,但问题仍然存在。
答案 0 :(得分:-1)
根据测量对象和方法的不同,Android音频系统可能有数十毫秒的延迟或数百毫秒的延迟。
如果测量播放和录制之间的延迟,40ms延迟是正常值,实际上我在Android 4.4.3的测试中看到了30~50ms的延迟值:
此外,如果您检查打印的“minBufferSize”值,您会发现此最小缓冲区大小为40毫秒(在我的Nexus7 2013上)。当你玩游戏时有帧延迟,我们不能指望在调用“at.write()”时立即播放,我猜在内部还有另一个缓冲区来存储你的“写入”数据。在录音方面也一样。因此,如果从播放开始功能调用到真实声音输出进行测量,则会有比40ms更多的延迟 如果需要更多建议,您需要描述有关如何衡量延迟的详细信息。