我在游戏中设置了一个燃料棒,但是我试图使用if语句根据燃料百分比的低点来改变条形图像。出于某种原因,图像不随百分比变化。因此,酒吧仍然满员。这是怎么回事?
fuelRemaining = 100;
FuelRemaining.text = [NSString stringWithFormat:@"%i%%", fuelRemaining];
FuelBar.image = [UIImage imageNamed:@"fuel_bar_100.png"];
if (fuelRemaining > 90) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_100.png"];
}
else if (fuelRemaining > 80 && fuelRemaining <= 90) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_90.png"];
}
else if (fuelRemaining > 70 && fuelRemaining <= 80) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_80.png"];
}
else if (fuelRemaining > 60 && fuelRemaining <= 70) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_70.png"];
}
else if (fuelRemaining > 50 && fuelRemaining <= 60) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_60.png"];
}
else if (fuelRemaining > 40 && fuelRemaining <= 50) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_50.png"];
}
else if (fuelRemaining > 30 && fuelRemaining <= 40) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_40.png"];
}
else if (fuelRemaining > 20 && fuelRemaining <= 30) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_30.png"];
}
else if (fuelRemaining > 10 && fuelRemaining <= 20) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_20.png"];
}
else if (fuelRemaining > 0 && fuelRemaining <= 10) {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_10.png"];
}
else {
FuelBar.image = [UIImage imageNamed:@"fuel_bar_0.png"];
}
答案 0 :(得分:3)
首先,通过一些基本数学简化:
int fuelRounded = 10.0 * floor((fuelRemaining/10.0)+0.5);
NSString *fuelImageString = [NSString stringWithFormat:@"fuel_bar_%d.png", fuelRounded];
FuelBar.image = [UIImage imageNamed:fuelImageString];
(数学可能需要调整,具体取决于您的游戏逻辑和fuelRemaining
的可能值。)
其次,您似乎在方法的顶部将fuelRemaining
设置为100
。在fuelRemaining
更改为其他内容后,您需要再次设置图像。
例如:
- (void) updateFuelViews {
FuelRemaining.text = [NSString stringWithFormat:@"%i%%", fuelRemaining];
int fuelRounded = 10.0 * floor((fuelRemaining/10.0)+0.5);
NSString *fuelImageString = [NSString stringWithFormat:@"fuel_bar_%d.png", fuelRounded];
FuelBar.image = [UIImage imageNamed:fuelImageString];
}
每次[self updateFuelViews];
更改时都会致电fuelRemaining
。
您可能希望研究键值观察,这样可以在fuelRemaining
更改时自动更新燃料视图。这有点令人头疼,但如果你有很多东西不断变化,可以让你更容易管理。