在游戏中的自然突破点上显示插页式广告

时间:2014-07-13 19:56:37

标签: android admob interstitial

我无法在游戏中显示间隙添加的自然突破点。 现在我可以加载并显示这些插页式插件,即使我正在更改活动。

我的主要问题是,当这些添加显示时,我无法自行决定。

我使用OpenGl ES并使用badlogic框架。因此,当我切换屏幕时,每次反复调用主要活动。

这就是我现在创建的,通过使用我的共享首选项和一个小助手类,我能够跟踪添加的哪个阶段。

  public abstract class GLGame extends Activity implements Game, Renderer {
  enum GLGameState {
    ....  
}
   GLSurfaceView glView;    
   GLGraphics glGraphics;
   ....       
  public InterstitialAd interstitial;

  private static final String AD_UNIT_ID = "****";


@Override 
    public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    ...

    glView = new GLSurfaceView(this);
    glView.setRenderer(this);

    setContentView(glView);

    glGraphics = new GLGraphics(glView);

   .... 

// my shared pref is set to 0 when add is not loaded
       if (addcheck.showadd(getApplicationContext())==0){
       interstitial = new InterstitialAd(getApplicationContext());
    interstitial.setAdUnitId(AD_UNIT_ID);

       // Create ad request.
       AdRequest adRequest = new AdRequest.Builder()
       .addTestDevice(AdRequest.DEVICE_ID_EMULATOR)
           .addTestDevice("****")
       .build();

    // Begin loading your interstitial.
    // I set my shared pref to 1 to tell the add is loaded, for later use in the game
         interstitial.loadAd(adRequest);
     interstitial.setAdListener(new AdListener(){
          public void onAdLoaded(){
              addcheck.setadd(1,getApplicationContext());
                          }});
    }


 // Somewhere in my game I set the pref to 2, where I want to show the add. 
     if (addcheck.showadd(getApplicationContext())==2&interstitial.isLoaded()){
        displayInterstitial();
 // after showing the add, I put my pref back to 1, so I it wont show later      
        addcheck.setadd(1,getApplicationContext());
            }

}
public void displayInterstitial() {
      if (interstitial.isLoaded()) {
        interstitial.show();
      }
    }

在我的情况下,我将从相同的mainactivity调用displayInterstitial,但是这个mainactivity再次加载了几次。我认为插页式广告不再有效,因为我在interstitial.isLoaded()上出现了nullpointer错误

这是一些logcat输出,这不是我的主要问题。

07-13 21:49:53.009: E/AndroidRuntime(29230): FATAL EXCEPTION: main
07-13 21:49:53.009: E/AndroidRuntime(29230): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.badlogic.androidgames.glbasics/com.glbasics.MainScreen}: java.lang.NullPointerException
07-13 21:49:53.009: E/AndroidRuntime(29230):    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1956)
07-13 21:49:53.009: E/AndroidRuntime(29230):    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)

有人知道如何在我想要的时候显示这些加载的添加内容吗?偏好只是我正在玩的一个想法。

2 个答案:

答案 0 :(得分:1)

首先,要解决NPE,您必须在广告关闭或无法加载时重建插页式广告。你可以在onAdClosed()和onAdFailed()回调中执行此操作:

  public abstract class GLGame extends Activity implements Game, Renderer{
  public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
       interstitial = new InterstitialAd(GLGame.this);
        interstitial.setAdUnitId("*****");
         reloadInterstitials();
        // Create ad request
        AdRequest adRequest = new AdRequest.Builder().build();

        // Begin loading your interstitial
        interstitial.loadAd(adRequest);
  }

private void reloadInterstitials(){
        interstitial.setAdListener(new AdListener() {
            @Override
            public void onAdLoaded() {
                // TODO Auto-generated method stub
                super.onAdLoaded();
            }
            @Override
            public void onAdFailedToLoad(int errorCode) {
                // TODO Auto-generated method stub
                super.onAdFailedToLoad(errorCode);
                 interstitial = new InterstitialAd(GLGame.this);
                    interstitial.setAdUnitId("*****");
                    // Begin loading your interstitial
                    interstitial.loadAd(new AdRequest.Builder().build());
                    loadInterCallBacks();
            }

            @Override
            public void onAdOpened() {
                // TODO Auto-generated method stub
                super.onAdOpened();
            }

            @Override
            public void onAdClosed() {
                // TODO Auto-generated method stub
                super.onAdClosed();
                interstitial = new InterstitialAd(GLGame.this);
                interstitial.setAdUnitId("****");
                loadInterCallBacks();
                // Begin loading your interstitial
                interstitial.loadAd(new AdRequest.Builder().build());
            }

            @Override
            public void onAdLeftApplication() {
                // TODO Auto-generated method stub
                super.onAdLeftApplication();
            }
        });

    }

//显示插页式广告的方法

public void displayInterstitial(){
        if(interstitial.isLoaded())
            interstitial.show();
    }

}

要回答主要问题,您可以使用收听者在需要时显示已加载的广告。

第1步:定义界面

public interface MyInterstitialListener {

    public void showInterstitial();
}

第2步:让GLGame实现界面:

public abstract class GLGame extends Activity implements Game, Renderer, MyInterstitialListener{    
public void showInterstitial() {
     runOnUiThread(new Runnable(){
        @Override
        public void run() {
            // TODO Auto-generated method stub
            displayInterstitial();
        } });
}

}

然后最后在任何Screen类中显示广告:

public class LevelOneScreen extends GLScreen {
MyInterstitialListener mL;

public LevelOnecreen(Game game) {
        super(game);
    mL = (MyInterstitialListener)game;
    mL.showInterstitial();
}
}

你可以在游戏中的自然突破点上调用MyInterstitialListener#showInterstitial()。如果您想在游戏循环中调用它,请使用布尔标志来调用它一次:

public void update(float deltaTime) {  //game loop.
     if(!adCalled){ 
     mL.showInterstitial();
     adCalled = true;
     }
}

答案 1 :(得分:0)

请参阅以下代码。

private void displayAdmobInterstitialAd(InterstitialAd pAd){
    if(pAd.isLoaded()){
        pAd.show();
    }
}

public void popAdmobInterstitialAd(){
    final InterstitialAd adMobInterstitialAd = new InterstitialAd(ResourcesManager.getInstance().activity);
    adMobInterstitialAd.setAdUnitId("Your AD unit ID");
    final AdRequest adRequest = new AdRequest.Builder().build();
    ResourcesManager.getInstance().getActivity().runOnUiThread(new Runnable() {

        @Override
        public void run() {
            adMobInterstitialAd.loadAd(adRequest);
        }
    });

    adMobInterstitialAd.setAdListener(new AdListener() {
        public void onAdLoaded(){
            displayAdmobInterstitialAd(adMobInterstitialAd);
        }
    });
}

我在我的andengine项目的sceneManager类中使用此方法。 只需在runOnUiThread上执行loadAd ......就是这样。

<强> my android app