嘿我正在使用youtube执行“Flash Bubbles:带有TimelineMax的Paricle系统”。我得到了这段代码:
package
{
import com.greensock.*;
import com.greensock.easing.*;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class main extends Sprite
{
private var BG:bg= new bg;
private var start_btn:start_button= new start_button;
private var tl:TimelineMax= new TimelineMax();
private var bubbleMax:Number = 50;
public function main()
{
stage.addChild(BG);
stage.addChild(start_btn);
BG.y= (stage.stageWidth)/2;
BG.x = (stage.stageWidth)/2;
start_btn.x = (stage.stageWidth)/2;
start_btn.y = (stage.stageHeight)/2;
start_btn.addEventListener(MouseEvent.CLICK,StartGame);
}
private function StartGame(e:Event)
{
stage.removeChild(BG);
stage.removeChild(start_btn);
createBubble();
}
private function createBubble()
{
var Bubble:bubble= new bubble();
Bubble.y=200;
Bubble.x= randomRange(50,1100);
Bubble.alpha= .5;
addChild(Bubble);
}
private function randomRange(min:Number,Max:Number):Number
{
return min + (Math.random() * (Max - min));
}
private function init()
{
for (var count:Number = 0; count<bubbleMax; count++)
{
createBubble();
}
}
init();
}
}
bg,start_button和bubble都是flash中制作的影片剪辑(并被赋予了as3类) 我方面有50个泡泡,但只能看到一个......感谢您的帮助!
答案 0 :(得分:0)
将StartGame功能更改为:
private function StartGame(e:Event)
{
stage.removeChild(BG);
stage.removeChild(start_btn);
// Your init function is where you're creating all the bubbles. That's what the "for" loop is doing.
init();
}
另外,不要调用init();就像你正在做的那样。您的代码看起来应该更像这样:
package
{
import com.greensock.*;
import com.greensock.easing.*;
import flash.display.MovieClip;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class main extends Sprite
{
private var BG:bg= new bg();
private var start_btn:start_button= new start_button();
private var tl:TimelineMax= new TimelineMax();
private var bubbleMax:Number = 50;
public function main()
{
stage.addChild(BG);
stage.addChild(start_btn);
BG.y= (stage.stageWidth)/2;
BG.x = (stage.stageWidth)/2;
start_btn.x = (stage.stageWidth)/2;
start_btn.y = (stage.stageHeight)/2;
start_btn.addEventListener(MouseEvent.CLICK,StartGame);
}
private function StartGame(e:Event)
{
stage.removeChild(BG);
stage.removeChild(start_btn);
init();
}
private function createBubble()
{
var Bubble:bubble= new bubble();
Bubble.y=200;
Bubble.x= randomRange(50,1100);
Bubble.alpha= .5;
addChild(Bubble);
}
private function randomRange(min:Number,Max:Number):Number
{
return min + (Math.random() * (Max - min));
}
private function init()
{
for (var count:Number = 0; count<bubbleMax; count++)
{
createBubble();
}
}
}
}