我刚刚在Mac OS 10.6.8上安装了python 2.7(.6)。我通过自制软件安装了python,我可以通过pip安装所需的模块,其余的从源代码编译。
我用Pygame和PyOpenGL制作游戏。游戏在我以前的python安装(2.6)上运行正常但不幸的是pygame / SDL中的某些内容出错并且它不会再加载PNG,所以我认为是时候更新了。但是,我知道这段代码会运行。
所有模块都导入正常,但glTexImage2D失败。代码段:
import numpy
from OpenGL.GL import *
from OpenGL.arrays import vbo
from OpenGLContext.arrays import *
from OpenGL.GL import shaders
from OpenGL.GLU import *
--- snip ---
def makeTexture(self, image, w, h, name = False):
texture = glGenTextures(1)
glActiveTexture(GL_TEXTURE0)
glBindTexture(GL_TEXTURE_2D, texture)
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w,h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image )
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
if name:
self.textures[name] = texture
else:
self.texture = texture
错误:
Traceback (most recent call last):
--- snip ---
File "GameParts/Shader.py", line 88, in makeTexture
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, w,h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image )
File "latebind.pyx", line 32, in OpenGL_accelerate.latebind.LateBind.__call__ (src/latebind.c:989)
File "wrapper.pyx", line 314, in OpenGL_accelerate.wrapper.Wrapper.__call__ (src/wrapper.c:6505)
ctypes.ArgumentError: ("argument 9: <type 'exceptions.TypeError'>: No array-type handler for type <class 'ctypes.c_ubyte'> (value: c_ubyte(0)) registered", (GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, GL_RGBA, GL_UNSIGNED_BYTE, c_ubyte(0)))
$ pip list
mercurial (2.9.2)
numpy (1.8.1)
OpenGLContext (2.3.0b1)
Pillow (2.5.1)
pip (1.5.4)
PyDispatcher (2.0.3)
pygame (1.9.2a0)
PyOpenGL (3.1.0)
PyOpenGL-accelerate (3.1.0)
PyOpenGL-Demo (3.0.1b1)
PyVRML97 (2.3.0a3)
setuptools (3.4.1)
wsgiref (0.1.2)
wxPython (3.0.0.0)
wxPython-common (3.0.0.0)
据我所知,这可能是订单安装顺序的问题?
答案 0 :(得分:0)
我通过“图像”传递了错误的数据 - 我这是一个零错误的错误。真正的问题是它为什么一开始就有效......