我是Windows 8应用程序开发的新手。我正在开发一个应用程序,它需要将网格保存为本地存储中的位图图像。 我尝试使用可写位图,但我没有得到解决方案。
然后我搜索了样本,但我得到的答案是“不可能”#39;但在某些答案中,我发现使用' WriteableBitmapEx '我们能做到这一点。但是我不知道如何使用这个库来实现它。如果有人知道,请回复我。
提前致谢。
编辑。
<Canvas Background="Cyan" Name="panelcanvas" Margin="47.5,57,327.5,153"
Width="200"
Height="400">
<Image Name="maskimg"
Height="100" Width="220"/>
<ScrollViewer ZoomMode="Enabled" Name="scroll">
<Image Name="img" Stretch="Fill" Canvas.Top="15"
Height="400" Width="200" Source="mask_image.png">
<Image.RenderTransform>
<CompositeTransform x:Name="Composite_Transform"></CompositeTransform>
</Image.RenderTransform>
</Image>
</ScrollViewer>
</Canvas>
<Image Name="maskimg2" HorizontalAlignment="left" Width="200"
Height="400"/>
<Image Name="maskimg3" HorizontalAlignment="Right" Width="200"
Height="400"/>
C#代码。
var destBmp = BitmapFactory.New((int)panelcanvas.ActualWidth, (int)panelcanvas.ActualHeight);
foreach (var child in panelcanvas.Children)
{
var img = child as Image;
if (img != null)
{
var sourceMask = ((BitmapImage)img.Source);
var sourceUriMask = sourceMask.UriSource;
Uri imageUri = new Uri(strMask.ToString());
var srcBmp = await new WriteableBitmap(1, 1).FromContent(imageUri);
if (srcBmp != null)
{
var x = Canvas.GetLeft(img);
var y = Canvas.GetTop(img);
destBmp.Blit(new Rect(x, y, srcBmp.PixelWidth, srcBmp.PixelHeight), srcBmp, new Rect(0, 0, srcBmp.PixelWidth, srcBmp.PixelHeight));
}
}
await WriteableBitmapToStorageFile(destBmp, FileFormat.Jpeg);
private async Task<StorageFile> WriteableBitmapToStorageFile(WriteableBitmap WB, FileFormat fileFormat)
{
string FileName = "MyFile.jpeg";
StorageFolder localFolder = ApplicationData.Current.LocalFolder;
var file = await localFolder.CreateFileAsync(FileName, CreationCollisionOption.ReplaceExisting);
using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
{
BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoderGuid, stream);
Stream pixelStream = WB.PixelBuffer.AsStream();
byte[] pixels = new byte[pixelStream.Length];
await pixelStream.ReadAsync(pixels, 0, pixels.Length);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
200,
200,
0,
0,
pixels);
await encoder.FlushAsync();
}
return file;
}
答案 0 :(得分:0)
此博客文章指出了使用WriteableBitmapEx lib需要做什么。请注意,Windows 8.1引入了所需的RenderTargetBitmap!对于Windows 8.0,这根本不可能。
http://kodierer.blogspot.de/2013/12/easy-render-writeablebitmapex-with.html http://kodierer.blogspot.de/2013/12/how-to-encode-and-save-writeablebitmap.html
这是一个代码段:
// Render some UI to a RenderTargetBitmap
var renderTargetBitmap = new RenderTargetBitmap();
await renderTargetBitmap.RenderAsync(MyGrid);
// Get the pixel buffer and copy it into a WriteableBitmap
var pixelBuffer = await renderTargetBitmap.GetPixelsAsync();
var width = renderTargetBitmap.PixelWidth;
var height = renderTargetBitmap.PixelHeight;
WriteableBitmap wbmp = await new WriteableBitmap(1, 1).FromPixelBuffer(pixelBuffer, width, height);
SaveWriteableBitmapAsJpeg(wbmp, "mygrid.jpg");
private static async Task SaveWriteableBitmapAsJpeg(WriteableBitmap bmp, string fileName)
{
// Create file in Pictures library and write jpeg to it
var outputFile = await KnownFolders.PicturesLibrary.CreateFileAsync(fileName, CreationCollisionOption.ReplaceExisting);
using (var writeStream = await outputFile.OpenAsync(FileAccessMode.ReadWrite))
{
await EncodeWriteableBitmap(bmp, writeStream, BitmapEncoder.JpegEncoderId);
}
return outputFile;
}
private static async Task EncodeWriteableBitmap(WriteableBitmap bmp, IRandomAccessStream writeStream, Guid encoderId)
{
// Copy buffer to pixels
byte[] pixels;
using (var stream = bmp.PixelBuffer.AsStream())
{
pixels = new byte[(uint) stream.Length];
await stream.ReadAsync(pixels, 0, pixels.Length);
}
// Encode pixels into stream
var encoder = await BitmapEncoder.CreateAsync(encoderId, writeStream);
encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Premultiplied,
(uint) bmp.PixelWidth, (uint) bmp.PixelHeight,
96, 96, pixels);
await encoder.FlushAsync();
}