我在应用程序商店中有一个应用程序大约一个月,然后我最近将更新的二进制文件上传到App Store,版本2.0。它使用SpriteKit,自从更新后,每个下载它的人在启动时都会崩溃(这在客户评论中很明显)。所以我回过头来看看我的代码并意识到我忘了将其中一个代码签名选项更改为Distribution而不是开发人员。归档新的二进制文件2.1,并等待另一周后再次发布它,版本2.1也崩溃了。我的应用程序已经停止了2个星期,我对此感到厌倦。我做了很小的改动,包括AppDelegate.m中的一行代码,允许用户在后台播放他们自己的音乐:
我对Xcode不太满意,这是我的第一个应用程序。我在iTunes Connect中收到此崩溃报告:
Incident Identifier: A0DB04E6-A62B-46AB-8896-CE77A91064EF
Hardware Model: iPhone5,3
Process: PokeJump [831]
Path: /var/mobile/Applications/BB765A31-6028-429B-9939- F69DB8B62E85/PokeJump.app/PokeJump
Identifier: PokeJump.PokeJump
Version: 2.0 (2.0)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2014-07-01 19:07:36.341 -0400
OS Version: iOS 7.1.1 (11D201)
Report Version: 104
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Triggered by Thread: 0
Last Exception Backtrace:
0 CoreFoundation 0x2fe61f06 __exceptionPreprocess + 126
1 libobjc.A.dylib 0x3a5f8ce2 objc_exception_throw + 34
2 CoreFoundation 0x2fe61e48 +[NSException raise:format:] + 108
3 SpriteKit 0x325a6c12 +[SKPlaySound playSoundFileNamed:atPosition:waitForCompletion:] + 578
4 SpriteKit 0x3255f8ec +[SKAction(SKActions) playSoundFileNamed:waitForCompletion:] + 60
5 PokeJump 0x000637de 0x0005a000 + 38878
6 PokeJump 0x0006177e 0x0005a000 + 30590
7 PokeJump 0x0006e080 0x0005a000 + 82048
8 UIKit 0x32695a4e -[UIViewController loadViewIfRequired] + 514
9 UIKit 0x3269580c -[UIViewController view] + 20
10 UIKit 0x327b5292 -[UIWindow handleStatusBarChangeFromHeight:toHeight:] + 690
11 UIKit 0x3271c432 +[UIWindow _noteStatusBarHeightChanged:oldHeight:forAutolayoutRootViewsOnly:] + 234
12 UIKit 0x3281cb2c __79-[UIApplication _setStatusBarHidden:animationParameters:changeApplicationFlag:]_block_invoke + 128
13 UIKit 0x326c6a36 +[UIView(UIViewAnimationWithBlocks) _setupAnimationWithDuration:delay:view:options:factory:animations:start:animationStateGenerator:completion:] + 486
14 UIKit 0x327ff33a +[UIView(UIViewAnimationWithBlocks) animateWithDuration:animations:completion:] + 66
15 UIKit 0x32741de6 -[UIApplication _setStatusBarHidden:animationParameters:changeApplicationFlag:] + 458
16 UIKit 0x3269c8fc -[UIApplication _updateCurrentStatusBarViewControllerAppearance] + 244
17 UIKit 0x32699d8e -[UIWindow _setHidden:forced:] + 230
18 UIKit 0x32703a4c -[UIWindow makeKeyAndVisible] + 56
19 UIKit 0x327006e0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 1816
20 UIKit 0x326facc4 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 716
21 UIKit 0x32696c92 -[UIApplication handleEvent:withNewEvent:] + 3546
22 UIKit 0x32695df4 -[UIApplication sendEvent:] + 68
23 UIKit 0x326fa400 _UIApplicationHandleEvent + 612
24 GraphicsServices 0x34d03b50 _PurpleEventCallback + 604
25 GraphicsServices 0x34d0373a PurpleEventCallback + 30
26 CoreFoundation 0x2fe2c842 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 30
27 CoreFoundation 0x2fe2c7de __CFRunLoopDoSource1 + 342
28 CoreFoundation 0x2fe2afaa __CFRunLoopRun + 1402
29 CoreFoundation 0x2fd95764 CFRunLoopRunSpecific + 520
30 CoreFoundation 0x2fd95546 CFRunLoopRunInMode + 102
31 UIKit 0x326f9626 -[UIApplication _run] + 758
32 UIKit 0x326f488c UIApplicationMain + 1132
33 PokeJump 0x0006e73e 0x0005a000 + 83774
34 libdyld.dylib 0x3aaf6ab2 tlv_initializer + 2
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x3abad1f0 __pthread_kill + 8
1 libsystem_pthread.dylib 0x3ac157b2 pthread_kill + 54
2 libsystem_c.dylib 0x3ab5dff4 abort + 72
3 libc++abi.dylib 0x39fac98a abort_message + 70
4 libc++abi.dylib 0x39fc56e2 default_terminate_handler() + 250
5 libobjc.A.dylib 0x3a5f8f7a _objc_terminate() + 190
6 libc++abi.dylib 0x39fc31b0 std::__terminate(void
7 libc++abi.dylib 0x39fc2d12 __cxa_rethrow + 98
8 libobjc.A.dylib 0x3a5f8e2a objc_exception_rethrow + 38
9 CoreFoundation 0x2fd957da CFRunLoopRunSpecific + 638
10 CoreFoundation 0x2fd95546 CFRunLoopRunInMode + 102
11 UIKit 0x326f9626 -[UIApplication _run] + 758
12 UIKit 0x326f488c UIApplicationMain + 1132
13 PokeJump 0x0006e73e 0x5a000 + 83774
14 libdyld.dylib 0x3aaf6ab4 start + 0
Thread 1:
0 libsystem_kernel.dylib 0x3ab9a804 kevent64 + 24
1 libdispatch.dylib 0x3aae9050 _dispatch_mgr_invoke + 228
2 libdispatch.dylib 0x3aae32de _dispatch_mgr_thread + 34
Thread 2:
0 libsystem_kernel.dylib 0x3abadc70 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x3ac12c1e _pthread_wqthread + 306
2 libsystem_pthread.dylib 0x3ac12ad8 start_wqthread + 4
Thread 3:
0 libsystem_kernel.dylib 0x3abadc70 __workq_kernreturn + 8
1 libsystem_pthread.dylib 0x3ac12c1e _pthread_wqthread + 306
2 libsystem_pthread.dylib 0x3ac12ad8 start_wqthread + 4
Thread 4:
0 libsystem_kernel.dylib 0x3ab9aa50 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x3ab9a848 mach_msg + 36
2 CoreFoundation 0x2fe2c624 __CFRunLoopServiceMachPort + 152
3 CoreFoundation 0x2fe2ad44 __CFRunLoopRun + 788
4 CoreFoundation 0x2fd95764 CFRunLoopRunSpecific + 520
5 CoreFoundation 0x2fd95546 CFRunLoopRunInMode + 102
6 libAVFAudio.dylib 0x2edfa45e GenericRunLoopThread::Entry(void*) + 126
7 libAVFAudio.dylib 0x2edee8fc CAPThread::Entry(CAPThread*) + 176
8 libsystem_pthread.dylib 0x3ac14956 _pthread_body + 138
9 libsystem_pthread.dylib 0x3ac148c6 _pthread_start + 98
10 libsystem_pthread.dylib 0x3ac12ae4 thread_start + 4
Thread 5:
0 AudioToolbox 0x2f74f7d4 CrashIfClientProvidedBogusAudioBufferList + 124
1 AudioToolbox 0x2f75e1d6 AudioConverterFillComplexBuffer + 250
2 AudioToolbox 0x2f81decc AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned long&, AudioBufferList&, AudioStreamPacketDescription*, bool&) + 96
3 AudioToolbox 0x2f81da74 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 212
4 AudioToolbox 0x2f7518f4 AUBase::DoRenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, AUOutputElement*, unsigned long, AudioBufferList&) + 144
5 AudioToolbox 0x2f751744 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) + 528
6 AudioToolbox 0x2f80d96c AURemoteIO::PerformIO(unsigned long, unsigned int, unsigned int, AudioTimeStamp const&, AudioTimeStamp const&, AudioBufferList const*, AudioBufferList*, int&) + 484
7 AudioToolbox 0x2f80e9b8 AURIOCallbackReceiver_PerformIO + 392
8 AudioToolbox 0x2f8050b2 _XPerformIO + 174
9 AudioToolbox 0x2f77264a mshMIGPerform + 122
10 AudioToolbox 0x2f7e1b28 MSHMIGDispatchMessage + 28
11 AudioToolbox 0x2f80dbe4 AURemoteIO::IOThread::Run() + 116
12 AudioToolbox 0x2f810cc4 AURemoteIO::IOThread::Entry(void*) + 4
13 AudioToolbox 0x2f74db38 CAPThread::Entry(CAPThread*) + 208
14 libsystem_pthread.dylib 0x3ac14956 _pthread_body + 138
15 libsystem_pthread.dylib 0x3ac148c6 _pthread_start + 98
16 libsystem_pthread.dylib 0x3ac12ae4 thread_start + 4
Thread 0 crashed with ARM Thread State (32-bit):
我意识到它在这个崩溃报告中说2.0版本,但我假设两个都因为同样的原因而崩溃了。我迫切希望找到一个解决方案,它让我非常沮丧,因为它在所有模拟器和我的iPad和iPhone上运行完全正常,当我连接到我的电脑时运行它。任何帮助都意味着很多。感谢