这是我制作的自定义控件,图形计时器,然而,它无法正常工作。随着剩余时间的减少,馅饼被填充以表示减少的时间量,但是它随着意外的角度而减小(为了调试目的而输出到列表框)。如何让它正常工作?此外,我对制作自定义控件非常陌生(这是我的第一个)所以任何有关良好编码指南的指针,不做的事情等都会非常有用。
using System;
using System.Drawing;
using System.Windows.Forms;
namespace TestCustomControl
{
class GraphicalTimer : Control
{
public Color Timer { get; set; }
public Color TimerEmpty { get; set; }
public Color BorderColor { get; set; }
private Timer t;
public int MaxTime { get; set; }
private int timeElapsed = 0;
public GraphicalTimer()
{
DoubleBuffered = true;
SetStyle(ControlStyles.SupportsTransparentBackColor, true);
BackColor = Color.Transparent;
t = new Timer();
t.Interval = 1000;
t.Tick += t_Tick;
}
public void Start()
{
t.Start();
}
public void Stop()
{
t.Stop();
}
public void Reset()
{
timeElapsed = 0;
Invalidate();
}
void t_Tick(object sender, EventArgs e)
{
timeElapsed += 1;
if (timeElapsed == MaxTime)
{
t.Dispose();
}
Invalidate();
}
private float getAngleFromTime()
{
if (timeElapsed == 0)
{
return 0;
}
else
{
MainWindow.lb.Items.Add((360 / (MaxTime / timeElapsed)).ToString());
return (360 / (MaxTime / timeElapsed));
}
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
Rectangle rc = ClientRectangle;
g.FillEllipse(new SolidBrush(Timer), rc);
g.FillPie(new SolidBrush(TimerEmpty), rc, -90, getAngleFromTime());
g.DrawEllipse(new Pen(BorderColor, 4), rc);
Font font = new Font("Arial", (float)rc.Height * 0.4f, FontStyle.Bold, GraphicsUnit.Pixel);
StringFormat sf = new StringFormat();
sf.Alignment = StringAlignment.Center;
sf.LineAlignment = StringAlignment.Center;
g.DrawString((MaxTime - timeElapsed).ToString("D2"), font, new SolidBrush(Color.Black), new RectangleF((rc.Width - rc.Width / 2) / 2, (rc.Height - rc.Height / 2) / 2, rc.Width * 0.7f, rc.Height * 0.7f));
}
}
class MainWindow : Form
{
GraphicalTimer gt;
Button startButton;
Button stopButton;
Button resetButton;
public static ListBox lb;
public MainWindow()
{
this.Text = "Test Application";
gt = new GraphicalTimer();
gt.MaxTime = 20;
gt.BorderColor = Color.BurlyWood;
gt.Timer = Color.Aqua;
gt.TimerEmpty = Color.White;
gt.Top = 10;
gt.Left = 10;
gt.Width = 50;
gt.Height = 50;
this.Controls.Add(gt);
startButton = new Button();
startButton.Top = 70;
startButton.Left = 30;
startButton.AutoSize = true;
startButton.Text = "Start Timer";
startButton.Click += startButton_Click;
this.Controls.Add(startButton);
stopButton = new Button();
stopButton.Top = 70;
stopButton.Left = startButton.Right + 10;
stopButton.AutoSize = true;
stopButton.Text = "Stop Timer";
stopButton.Click += stopButton_Click;
this.Controls.Add(stopButton);
resetButton = new Button();
resetButton.Top = 70;
resetButton.Left = stopButton.Right + 10;
resetButton.AutoSize = true;
resetButton.Text = "Reset Timer";
resetButton.Click += resetButton_Click;
this.Controls.Add(resetButton);
lb = new ListBox();
lb.Top = resetButton.Bottom + 10;
lb.Left = 10;
lb.Width = this.ClientSize.Width - 20;
lb.Height = this.ClientSize.Height - lb.Top - 10;
this.Controls.Add(lb);
}
void resetButton_Click(object sender, EventArgs e)
{
gt.Reset();
}
void stopButton_Click(object sender, EventArgs e)
{
gt.Stop();
}
void startButton_Click(object sender, EventArgs e)
{
gt.Start();
}
}
class StartClass
{
static void Main()
{
MainWindow form = new MainWindow();
Application.EnableVisualStyles();
Application.Run(form);
}
}
}
答案 0 :(得分:1)
您正在使用整数来计算角度,并且可能导致相当多的抖动。
360 / (MaxTime / timeElapsed)
将首先评估整数算术中的temp = MaxTime / timeElapsed
,然后360 / temp
也使用整数除法。
尝试使用浮点数进行计算,然后在需要时将最终结果转换为整数值。即使编写360 * timeElapsed / MaxTime
也可能会减少伪影,因为您首先乘以360 * timeElapsed
这是准确的(除非timeElapsed非常大)。
答案 1 :(得分:0)
计算AngleForTime的方法是错误的。只需用以下代码替换您的方法,它就可以完成您的工作。
)
private float getAngleFromTime()
{
if (timeElapsed == 0)
{
return 0;
}
else
{
MainWindow.lb.Items.Add((360*timeElapsed) / MaxTime ).ToString();
return (360*timeElapsed) / MaxTime ;
}
}