我的代码运行并创建了一个test.wav,但是这个文件包含了一些东西。我试图在控制台应用程序中运行此代码。请帮忙
using System;
using System.Media;
using NAudio;
using NAudio.Wave;
class sound
{
public static void Main()
{
WaveInCapabilities deviceInfo = WaveIn.GetCapabilities(0);
Console.WriteLine("Now recording...");
WaveInEvent waveSource = new WaveInEvent();
waveSource.DeviceNumber = 0;
waveSource.WaveFormat = new WaveFormat(16000, deviceInfo.Channels);
//waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
string tempFile = (@"C:\Users\user\Desktop\test1.wav");
WaveFileWriter waveFile = new WaveFileWriter(tempFile, waveSource.WaveFormat);
waveSource.StartRecording();
}
//void waveInStream_DataAvailable(object sender, WaveInEventArgs e)
//{
// wavefile.WriteData(e.Buffer, 0, e.BytesRecorded);
//}
}
并且有人可以解释被评论的行是什么意思。我是编程的初学者。
当我编译程序时,它给出了2个错误: 错误1:非静态字段,方法或属性'sound.waveSource_DataAvailable(object,NAudio.Wave.WaveInEventArgs)'C:\ Users \ user \ Documents \ Visual Studio 2008 \ Projects \ sound \需要对象引用sound \ Program.cs 18 49 sound
错误2当前上下文中不存在名称'wavefile'C:\ Users \ user \ Documents \ Visual Studio 2008 \ Projects \ sound \ sound \ Program.cs 28 21 sound
答案 0 :(得分:3)
显然StartRecording
方法会启动一些捕获循环,定期引发DataAvailable
事件以允许用户收集记录的数据。在示例代码中,事件句柄将记录的数据正确附加到文件tempFile
。函数waveInStream_DataAvailable
和waveFile
都必须声明为static。
答案 1 :(得分:0)
试试这个:
using System;
using System.Media;
using NAudio;
using NAudio.Wave;
class sound
{
static WaveFileWriter waveFile;
public static void Main()
{
//WaveInCapabilities deviceInfo = WaveIn.GetCapabilities(0);
Console.WriteLine("Now recording...");
WaveInEvent waveSource = new WaveInEvent();
//waveSource.DeviceNumber = 0;
waveSource.WaveFormat = new WaveFormat(44100, 1);
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
string tempFile = (@"C:\Users\user\Desktop\test1.wav");
waveFile = new WaveFileWriter(tempFile, waveSource.WaveFormat);
waveSource.StartRecording();
Console.WriteLine("Press enter to stop");
Console.ReadLine();
waveSource.StopRecording();
waveFile.Dispose();
}
static void waveSource_DataAvailable(object sender, WaveInEventArgs e)
{
waveFile.WriteData(e.Buffer, 0, e.BytesRecorded);
}
}