我有一个明确的动画,我想设置最终值,以便对象停留在终点。但是我如何在延迟动画中实现这一点:以下是代码:
CAKeyframeAnimation *moveAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
moveAnimation.duration = 0.3;
moveAnimation.cumulative = YES;
moveAnimation.repeatCount = 1;
// Bounce
[moveAnimation setValues:[NSArray arrayWithObjects:
[NSValue valueWithCGPoint:[self getCoordinatePointForAnimationWithRadius:0 withIndex:i]],
[NSValue valueWithCGPoint:[self getCoordinatePointForAnimationWithRadius:radius + 10 withIndex:i]],
[NSValue valueWithCGPoint:[self getCoordinatePointForAnimationWithRadius:radius - 5 withIndex:i]],
[NSValue valueWithCGPoint:[self getCoordinatePointForAnimationWithRadius:radius withIndex:i]], nil]];
[moveAnimation setKeyTimes:[NSArray arrayWithObjects:
[NSNumber numberWithFloat:0],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:0.75],
[NSNumber numberWithFloat:1.0], nil]];
[moveAnimation setTimingFunctions:[NSArray arrayWithObjects:
[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut], nil]];
moveAnimation.beginTime = CACurrentMediaTime() + 1 + (0.1 * i);
[layer addAnimation:opacityAnimation forKey:@"opacityAnimationUp"];
[layer addAnimation:moveAnimation forKey:@"moveAnimationUp"];
// That's not working correctly because of the delay
[layer setOpacity:1.0];
[layer setPosition:[self getCoordinatePointForAnimationWithRadius:radius withIndex:i]];
谢谢!
来自德国的问候, 克里斯
答案 0 :(得分:2)
看起来唯一缺少的是向后填充模式。即使实际动画被延迟,这也会导致动画在添加后立即显示第一个值:
moveAnimation.fillMode = kCAFillModeBackwards;