我制作了一个QtQuick程序,我发现Qt使用的是OpenGL ES 2.0库。 我能够为所有设备构建和部署我的应用程序,我已经包括AVD。
但是在某些设备上我收到错误日志:
W/Qt ( 1246): eglconvenience/qeglconvenience.cpp:289 (void* QEglConfigChooser::chooseConfig()): Cant find EGLConfig, returning null config
W/Qt ( 1246): eglconvenience/qeglconvenience.cpp:289 (void* QEglConfigChooser::chooseConfig()): Cant find EGLConfig, returning null config
W/Qt ( 1246): scenegraph/qsgcontext.cpp:438 (virtual void QSGRenderContext::initialize(QOpenGLContext*)): QSGContext::initialize: depth buffer support missing, expect rendering errors
W/Qt ( 1246): scenegraph/qsgcontext.cpp:440 (virtual void QSGRenderContext::initialize(QOpenGLContext*)): QSGContext::initialize: stencil buffer support missing, expect rendering errors
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
W/Qt ( 1246): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Vertex): failed
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
W/Qt ( 1246): opengl/qopenglshaderprogram.cpp:319 (bool QOpenGLShaderPrivate::compile(QOpenGLShader*)): QOpenGLShader::compile(Fragment): failed
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
E/libEGL ( 1246): called unimplemented OpenGL ES API
D/Qt ( 1246): scenegraph/coreapi/qsgbatchrenderer.cpp:155 (QSGBatchRenderer::ShaderManager::Shader* QSGBatchRenderer::ShaderManager::prepareMaterial(QSGMaterial*)): Renderer failed shader compilation:
D/Qt ( 1246): ""
F/libc ( 1246): Fatal signal 11 (SIGSEGV) at 0x00000008 (code=1), thread 1283 (QSGRenderThread)
有些东西是其他OpenGL 3.0,Qt不支持。 你知道怎么解决吗?
答案 0 :(得分:0)
重新安装Android SDK后,Androind NDK,JDK,Qt到最新版本的应用程序在AVD上运行良好。
已安装的版本: