我现在已经发现在重启游戏后Enter_frame函数没有循环?为什么会这样。
ENTER_FRAME:
public function enter_frame(e:Event)
{
trace("rGame = " + rGame);
_Menu();
if(mGameStart)
{
//Stage & Players
_PlayerStart();
_PlayerCon();
_MoveStage();
}
if(rGame)
{
_PlayerCon();
trace("_PlayerCon(): Done");
_MoveStage();
}
if(Game_Over)
{
mGameStart = false;
GameOver();
}
}
Pipe_Spawn:
private function eSpawn()
{
for(var i:int = 0; i < ePipeMax; i++)
{
var _Pipe:EPipe = new EPipe;
_Pipe.x = (i * 250) + 640;
_Pipe.y = Math.random() * 90;
PipeLayer.addChild(_Pipe);
}
}
Pipe_Move:
public function _MoveStage():void
{
//Pipes Move
for (var i:int; i < vPipeMax; i++)
{
var _Pipe = PipeLayer.getChildAt(i);
if(_Pipe.hitTestPoint(_Player.x, _Player.y, true))
{
blink = true;
Remove(_White);
Game_Over = true;
}
else
{
if(_Pipe.x < 241 && _Pipe.x > 234){
ScoreReady = true;
}
else
{
ScoreReady = false;
two = true;
}
if(ScoreReady && two)
{
Score++;
Scores.text = Score.toString();
two = false;
}
if(_Pipe.x <= -20)
{
_Pipe.x = 640 + 100;
_Pipe.y = Math.random()*90;
}
_Pipe.x -= xSpeed;
}
}
}
Game_Restart:
public function restartButton(m:MouseEvent)
{
GOSign.y = 1000;
R_Button.y = 1000;
Scores.y = 105.65;
HighScore.x = 500;
ScoreReady = false;
two = true;
HighScore5();
_Player.x = 240;
_Player.y = 320;
//This is where I restart the position of the pipes
for (var i:int = 0; i < vPipeMax; i++)
{
var _Pipe = PipeLayer.getChildAt(i);
_Pipe.x = (i * 250) + 640;
_Pipe.y = Math.random() * 90;
}
rGame = true;
}
我已经在这里待了大约两个星期而无法修复它。谢谢你的阅读。
答案 0 :(得分:0)
我发现了我的问题。这是一个非常愚蠢的错误,我不能相信我花了很长时间才弄明白这一点。我忘了重置变量~facepalm~。我猜你从错误中吸取教训lol