我试图用三角形给粒子提供速度和原点,但我不能添加原点
function getOrigin() {
return new THREE.Vector3(Weapon.vehicle.position.x, Weapon.vehicle.position.y, Weapon.vehicle.position.z);
}
function start() {
time = Weapon.time;
done = false;
var origin = getOrigin();
particles = new THREE.Geometry();
var pMaterial = new THREE.ParticleBasicMaterial({
color: Weapon.explosion.color,
size: Weapon.explosion.size,
map: THREE.ImageUtils.loadTexture("img/particula.png"),
blending: THREE.AdditiveBlending,
transparent: true
});
for(var p = 0; p < particleCount; p++) {
// create a particle with random
// position values, -250 -> 250
var pX = (Math.random() * Weapon.vehicle.size.x) - (Weapon.vehicle.size.x / 2),
pY = (Math.random() * Weapon.vehicle.size.y) - (Weapon.vehicle.size.y / 2),
pZ = (Math.random() * Weapon.vehicle.size.z) - (Weapon.vehicle.size.z / 2),
particle = new THREE.Vector3(pX, pY, pZ);
// create a velocity vector
particle.velocity = particle.clone();
particle.addSelf(origin);
// add it to the geometry
particles.vertices.push(particle);
}
// create the particle system
particleSystem = new THREE.ParticleSystem(particles, pMaterial);
particleSystem.sortParticles = true;
scene.add(particleSystem);
}
particle.addSelf(原点);这条线给了我一个未定义的功能,它与旧版本的三个版本一起工作正常,但我想从r52升级到r67,我发现很多问题,如果你有任何想法,我们将不胜感激。
答案 0 :(得分:1)