我一直在玩AVAudioEngine而且我在整合AVAudioUnitEffect类时遇到了麻烦。例如,使用AVAudioUnitDelay ...
@implementation ViewController {
AVAudioEngine *engine;
AVAudioPlayerNode *player;
}
...
- (IBAction)playButtonHit:(id)sender {
if (!player){
NSURL *bandsURL = [[NSBundle mainBundle] URLForResource:@"Bands With Managers" withExtension:@"mp3"];
AVAudioFile *file = [[AVAudioFile alloc] initForReading:bandsURL error:nil];
engine = [[AVAudioEngine alloc] init];
player = [[AVAudioPlayerNode alloc] init];
[engine attachNode:player];
AVAudioUnitDelay *delay = [[AVAudioUnitDelay alloc] init];
delay.wetDryMix = 50;
[engine connect:player to:delay format:file.processingFormat];
[engine connect:delay to:[engine outputNode] format:file.processingFormat];
[player scheduleFile:file atTime:nil completionHandler:nil];
[engine prepare];
[engine startAndReturnError:nil];
}
[player play];
}
当调用该方法时,应用程序崩溃,我收到此错误:“ * 由于未捕获的异常而导致应用程序'com.apple.coreaudio.avfaudio',原因:'必需条件为false: [_nodes containsObject:node1]&& [_nodes containsObject:node2]'“
我在WWDC的“AVAudioEngine in Practice”会议中的一些示例之后对此进行了建模。我知道可能有一些显而易见的东西我不知道但是无法理解......
答案 0 :(得分:6)
在链接之前,您忘记将AvAudioUnitDelay对象附加到AvAudioEngine节点;)
以下是工作代码:
- (IBAction)playMusic:(id)sender {
if (!player){
NSURL *bandsURL = [[NSBundle mainBundle] URLForResource:@"Bands With Managers" withExtension:@"mp3"];
AVAudioFile *file = [[AVAudioFile alloc] initForReading:bandsURL error:nil];
engine = [[AVAudioEngine alloc] init];
player = [[AVAudioPlayerNode alloc] init];
[engine attachNode:player];
AVAudioUnitDelay *delay = [[AVAudioUnitDelay alloc] init];
delay.wetDryMix = 50;
[engine attachNode:delay];
[engine connect:player to:delay format:file.processingFormat];
[engine connect:delay to:[engine outputNode] format:file.processingFormat];
[player scheduleFile:file atTime:nil completionHandler:nil];
[engine prepare];
[engine startAndReturnError:nil];
}
[player play];
}
答案 1 :(得分:0)
这不是AVAudioUnitEffect
的问题!我用那个代码尝试了它
NSError *err = nil;
self.engine = [[AVAudioEngine alloc] init];
AVAudioPlayerNode *player = [[AVAudioPlayerNode alloc] init];
[self.engine attachNode:player];
NSURL *fileURL = [[NSBundle mainBundle] URLForResource:@"sound" withExtension:@"m4a"];
AVAudioFile *file = [[AVAudioFile alloc] initForReading:fileURL error:&err];
AVAudioMixerNode *mainMixer = [self.engine mainMixerNode];
[self.engine connect:player to:mainMixer format:file.processingFormat];
[player scheduleFile:file atTime:nil completionHandler:nil];
[self.engine startAndReturnError:&err];
if (err != nil) {
NSLog(@"An error occured");
}
[player play];
而self.engine
由
@property (nonatomic, strong) AVAudioEngine *engine;
我认为这是AVAudioEngine
中的一个错误,因为它会导致内存泄漏:它开始播放第一个样本,然后由于内存使用量过大而崩溃(在我的情况下为16 kB时超过300 MB) m4a文件)。
2014年12月12日更新:Apple使用iOS 8 Seed 3(Build 12A4318c)修复了此问题!