如何在C#中按值获取Dictionary键?
Dictionary<string, string> types = new Dictionary<string, string>()
{
{"1", "one"},
{"2", "two"},
{"3", "three"}
};
我想要这样的事情:
getByValueKey(string value);
getByValueKey("one")
必须返回"1"
。
这样做的最佳方式是什么?也许是HashTable,SortedLists?
答案 0 :(得分:560)
值不一定必须是唯一的,因此您必须进行查找。你可以这样做:
var myKey = types.FirstOrDefault(x => x.Value == "one").Key;
如果值是唯一的并且插入频率低于读取值,则创建一个逆字典,其中值是键,键是值。
答案 1 :(得分:24)
你可以这样做:
KeyValuePair<TKey, TValue>
(如果字典中有多个条目,这将是一个相当大的性能点击)如果不考虑性能,请使用方法1,如果不考虑内存,请使用方法2。
此外,所有键必须是唯一的,但这些值不必是唯一的。您可能有多个具有指定值的键。
你有什么理由不能扭转键值关系吗?
答案 2 :(得分:2)
我遇到Linq绑定不可用并且必须明确扩展lambda的情况。它产生了一个简单的功能:
public static string KeyByValue(Dictionary<string, string> dict, string val)
{
string key = null;
foreach (KeyValuePair<string, string> pair in dict)
{
if (pair.Value == val)
{
key = pair.Key;
break;
}
}
return key;
}
如下所示:
public static void Main()
{
Dictionary<string, string> dict = new Dictionary<string, string>()
{
{"1", "one"},
{"2", "two"},
{"3", "three"}
};
string key = KeyByValue(dict, "two");
Console.WriteLine("Key: " + key);
}
适用于.NET 2.0和其他有限的环境。
答案 3 :(得分:1)
public static string GetKeyFromValue(string valueVar)
{
foreach (string keyVar in dictionaryVar.Keys)
{
if (dictionaryVar[keyVar] == valueVar)
{
return keyVar;
}
}
return null;
}
其他人可能有更有效的答案,但我觉得这对我个人来说更直观,而且在我的情况下有效,所以我会分享它,以防其他人同意
答案 4 :(得分:-1)
可能是这样的:
foreach (var keyvaluepair in dict)
{
if(Object.ReferenceEquals(keyvaluepair.Value, searchedObject))
{
//dict.Remove(keyvaluepair.Key);
break;
}
}
答案 5 :(得分:-1)
我创建了一个双重查询类:
/// <summary>
/// dictionary with double key lookup
/// </summary>
/// <typeparam name="T1">primary key</typeparam>
/// <typeparam name="T2">secondary key</typeparam>
/// <typeparam name="TValue">value type</typeparam>
public class cDoubleKeyDictionary<T1, T2, TValue> {
private struct Key2ValuePair {
internal T2 key2;
internal TValue value;
}
private Dictionary<T1, Key2ValuePair> d1 = new Dictionary<T1, Key2ValuePair>();
private Dictionary<T2, T1> d2 = new Dictionary<T2, T1>();
/// <summary>
/// add item
/// not exacly like add, mote like Dictionary[] = overwriting existing values
/// </summary>
/// <param name="key1"></param>
/// <param name="key2"></param>
public void Add(T1 key1, T2 key2, TValue value) {
lock (d1) {
d1[key1] = new Key2ValuePair {
key2 = key2,
value = value,
};
d2[key2] = key1;
}
}
/// <summary>
/// get key2 by key1
/// </summary>
/// <param name="key1"></param>
/// <param name="key2"></param>
/// <returns></returns>
public bool TryGetValue(T1 key1, out TValue value) {
if (d1.TryGetValue(key1, out Key2ValuePair kvp)) {
value = kvp.value;
return true;
} else {
value = default;
return false;
}
}
/// <summary>
/// get key1 by key2
/// </summary>
/// <param name="key2"></param>
/// <param name="key1"></param>
/// <remarks>
/// 2x O(1) operation
/// </remarks>
/// <returns></returns>
public bool TryGetValue2(T2 key2, out TValue value) {
if (d2.TryGetValue(key2, out T1 key1)) {
return TryGetValue(key1, out value);
} else {
value = default;
return false;
}
}
/// <summary>
/// get key1 by key2
/// </summary>
/// <param name="key2"></param>
/// <param name="key1"></param>
/// <remarks>
/// 2x O(1) operation
/// </remarks>
/// <returns></returns>
public bool TryGetKey1(T2 key2, out T1 key1) {
return d2.TryGetValue(key2, out key1);
}
/// <summary>
/// get key1 by key2
/// </summary>
/// <param name="key2"></param>
/// <param name="key1"></param>
/// <remarks>
/// 2x O(1) operation
/// </remarks>
/// <returns></returns>
public bool TryGetKey2(T1 key1, out T2 key2) {
if (d1.TryGetValue(key1, out Key2ValuePair kvp1)) {
key2 = kvp1.key2;
return true;
} else {
key2 = default;
return false;
}
}
/// <summary>
/// remove item by key 1
/// </summary>
/// <param name="key1"></param>
public void Remove(T1 key1) {
lock (d1) {
if (d1.TryGetValue(key1, out Key2ValuePair kvp)) {
d1.Remove(key1);
d2.Remove(kvp.key2);
}
}
}
/// <summary>
/// remove item by key 2
/// </summary>
/// <param name="key2"></param>
public void Remove2(T2 key2) {
lock (d1) {
if (d2.TryGetValue(key2, out T1 key1)) {
d1.Remove(key1);
d2.Remove(key2);
}
}
}
/// <summary>
/// clear all items
/// </summary>
public void Clear() {
lock (d1) {
d1.Clear();
d2.Clear();
}
}
/// <summary>
/// enumerator on key1, so we can replace Dictionary by cDoubleKeyDictionary
/// </summary>
/// <param name="key1"></param>
/// <returns></returns>
public TValue this[T1 key1] {
get => d1[key1].value;
}
/// <summary>
/// enumerator on key1, so we can replace Dictionary by cDoubleKeyDictionary
/// </summary>
/// <param name="key1"></param>
/// <returns></returns>
public TValue this[T1 key1, T2 key2] {
set {
lock (d1) {
d1[key1] = new Key2ValuePair {
key2 = key2,
value = value,
};
d2[key2] = key1;
}
}
}
答案 6 :(得分:-2)
以下代码仅在包含唯一值数据时才有效
public string getKey(string Value)
{
if (dictionary.ContainsValue(Value))
{
var ListValueData=new List<string>();
var ListKeyData = new List<string>();
var Values = dictionary.Values;
var Keys = dictionary.Keys;
foreach (var item in Values)
{
ListValueData.Add(item);
}
var ValueIndex = ListValueData.IndexOf(Value);
foreach (var item in Keys)
{
ListKeyData.Add(item);
}
return ListKeyData[ValueIndex];
}
return string.Empty;
}
答案 7 :(得分:-3)
types.Values.ToList().IndexOf("one");
Values.ToList()将字典值转换为对象列表。 IndexOf(“one”)搜索新列表,查找“one”并返回与字典中键/值对的索引匹配的索引。
此方法不关心字典键,只返回您要查找的值的索引。
请记住,字典中可能有多个“one”值。这就是没有“获取关键”方法的原因。
答案 8 :(得分:-10)
我有非常简单的方法来做到这一点。它对我来说非常完美。
Dictionary<string, string> types = new Dictionary<string, string>();
types.Add("1", "one");
types.Add("2", "two");
types.Add("3", "three");
Console.WriteLine("Please type a key to show its value: ");
string rLine = Console.ReadLine();
if(types.ContainsKey(rLine))
{
string value_For_Key = types[rLine];
Console.WriteLine("Value for " + rLine + " is" + value_For_Key);
}