我正在使用一个将视觉反射效果应用于定义的动画片段的类。 我从这里使用反射类: link to source。 它的作用就像一个魅力,除非我将旋转应用于动画片段。 在我的情况下,反射仍然是可见的,但只是其中的一部分。 我究竟做错了什么?我怎样才能将旋转传递给反射类? 提前谢谢!
这是您将反射类应用于动画片段的方式:
var ref_mc:MovieClip = new MoviClip();
addChild(ref_mc);
var r1:Reflect = new Reflect({mc:ref_mc, alpha:50, ratio:50,distance:0, updateTime:0,reflectionDropoff:1});
现在我将旋转应用于我的movieclip:
ref_mc.rotationY = 30;
这里是反映级别:
package com.pixelfumes.reflect{
import flash.display.MovieClip;
import flash.display.DisplayObject;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.utils.setInterval;
import flash.utils.clearInterval;
public class Reflect extends MovieClip{
//Created By Ben Pritchard of Pixelfumes 2007
//Thanks to Mim, Jasper, Jason Merrill and all the others who
//have contributed to the improvement of this class
//static var for the version of this class
private static var VERSION:String = "4.0";
//reference to the movie clip we are reflecting
private var mc:MovieClip;
//the BitmapData object that will hold a visual copy of the mc
private var mcBMP:BitmapData;
//the BitmapData object that will hold the reflected image
private var reflectionBMP:Bitmap;
//the clip that will act as out gradient mask
private var gradientMask_mc:MovieClip;
//how often the reflection should update (if it is video or animated)
private var updateInt:Number;
//the size the reflection is allowed to reflect within
private var bounds:Object;
//the distance the reflection is vertically from the mc
private var distance:Number = 0;
function Reflect(args:Object){
/*the args object passes in the following variables
/we set the values of our internal vars to math the args*/
//the clip being reflected
mc = args.mc;
//the alpha level of the reflection clip
var alpha:Number = args.alpha/100;
//the ratio opaque color used in the gradient mask
var ratio:Number = args.ratio;
//update time interval
var updateTime:Number = args.updateTime;
//the distance at which the reflection visually drops off at
var reflectionDropoff:Number = args.reflectionDropoff;
//the distance the reflection starts from the bottom of the mc
var distance:Number = args.distance;
//store width and height of the clip
var mcHeight = mc.height;
var mcWidth = mc.width;
//store the bounds of the reflection
bounds = new Object();
bounds.width = mcWidth;
bounds.height = mcHeight;
//create the BitmapData that will hold a snapshot of the movie clip
mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF);
mcBMP.draw(mc);
//create the BitmapData the will hold the reflection
reflectionBMP = new Bitmap(mcBMP);
//flip the reflection upside down
reflectionBMP.scaleY = -1;
//move the reflection to the bottom of the movie clip
reflectionBMP.y = (bounds.height*2) + distance;
//add the reflection to the movie clip's Display Stack
var reflectionBMPRef:DisplayObject = mc.addChild(reflectionBMP);
reflectionBMPRef.name = "reflectionBMP";
//add a blank movie clip to hold our gradient mask
var gradientMaskRef:DisplayObject = mc.addChild(new MovieClip());
gradientMaskRef.name = "gradientMask_mc";
//get a reference to the movie clip - cast the DisplayObject that is returned as a MovieClip
gradientMask_mc = mc.getChildByName("gradientMask_mc") as MovieClip;
//set the values for the gradient fill
var fillType:String = GradientType.LINEAR;
var colors:Array = [0xFFFFFF, 0xFFFFFF];
var alphas:Array = [alpha, 0];
var ratios:Array = [0, ratio];
var spreadMethod:String = SpreadMethod.PAD;
//create the Matrix and create the gradient box
var matr:Matrix = new Matrix();
//set the height of the Matrix used for the gradient mask
var matrixHeight:Number;
if (reflectionDropoff<=0) {
matrixHeight = bounds.height;
} else {
matrixHeight = bounds.height/reflectionDropoff;
}
matr.createGradientBox(bounds.width, matrixHeight, (90/180)*Math.PI, 0, 0);
//create the gradient fill
gradientMask_mc.graphics.beginGradientFill(fillType, colors, alphas, ratios, matr, spreadMethod);
gradientMask_mc.graphics.drawRect(0,0,bounds.width,bounds.height);
//position the mask over the reflection clip
gradientMask_mc.y = mc.getChildByName("reflectionBMP").y - mc.getChildByName("reflectionBMP").height;
//cache clip as a bitmap so that the gradient mask will function
gradientMask_mc.cacheAsBitmap = true;
mc.getChildByName("reflectionBMP").cacheAsBitmap = true;
//set the mask for the reflection as the gradient mask
mc.getChildByName("reflectionBMP").mask = gradientMask_mc;
//if we are updating the reflection for a video or animation do so here
if(updateTime > -1){
updateInt = setInterval(update, updateTime, mc);
}
}
public function setBounds(w:Number,h:Number):void{
//allows the user to set the area that the reflection is allowed
//this is useful for clips that move within themselves
bounds.width = w;
bounds.height = h;
gradientMask_mc.width = bounds.width;
redrawBMP(mc);
}
public function redrawBMP(mc:MovieClip):void {
// redraws the bitmap reflection - Mim Gamiet [2006]
mcBMP.dispose();
mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF);
mcBMP.draw(mc);
}
private function update(mc):void {
//updates the reflection to visually match the movie clip
mcBMP = new BitmapData(bounds.width, bounds.height, true, 0xFFFFFF);
mcBMP.draw(mc);
reflectionBMP.bitmapData = mcBMP;
}
public function destroy():void{
//provides a method to remove the reflection
mc.removeChild(mc.getChildByName("reflectionBMP"));
reflectionBMP = null;
mcBMP.dispose();
clearInterval(updateInt);
mc.removeChild(mc.getChildByName("gradientMask_mc"));
}
}
}
答案 0 :(得分:0)
我明白了,我必须重置反射类的界限: myReflectClass.setBounds(newWidth,newHeight);
答案 1 :(得分:0)
如果您将bitmapData的高度和宽度设置为您反映的动画片段的相同宽度和高度,您将获得“切断”
当您旋转动画片段时,它实际上会变得更宽......更高 - 当然此时您已经将bitmapData画布区域设置为设定宽度 -
您需要做什么收集旋转动画片段的实际宽度和高度,并在重绘bitmapData时使用新值。
当我做同样的事情并且让我的bitmapData 1.5(bounds.width * 1.5
)倍于movieclip的大小时,我作弊。但这就是黑客攻击而且我是一个糟糕的人。