我在XNA程序中制作了几个矩形。下一步是选择它们并逐个移动它们。
要选择它们,我使用代码
MouseState mouse = Mouse.GetState();
bool IsSelect1=false;
bool IsSelect2 = false;
bool IsSelect3 = false;
int IsSelectNum=0;
//To set the value of IsSelectNum
if ((mouse.X > drawRectangle.X && mouse.X <= mouse.X + currentCharacter.Width
&& mouse.Y >= drawRectangle.Y && mouse.Y <= drawRectangle.Y + currentCharacter.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 1; }
else if ((mouse.X > drawRectangle2.X && mouse.X <= mouse.X + currentCharacter2.Width
&& mouse.Y >= drawRectangle2.Y && mouse.Y <= drawRectangle2.Y + currentCharacter2.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 2; }
else if ((mouse.X > drawRectangle3.X && mouse.X <= mouse.X + currentCharacter3.Width
&& mouse.Y >= drawRectangle3.Y && mouse.Y <= drawRectangle3.Y + currentCharacter3.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 3; }
//To choose figure using switch function
switch (IsSelectNum)
{
case 1:
IsSelect1 = true;
break;
case 2:
IsSelect2 = true;
break;
case 3:
IsSelect3 = true;
break;
default:
break;
}
为了移动它们,我使用
//If selective, then it can be moved
if (IsSelect1 == true)
{
drawRectangle.X = mouse.X - currentCharacter.Width / 2;
drawRectangle.Y = mouse.Y - currentCharacter.Width / 2;
//To finally locate figure in the top
if (drawRectangle.X <= 70 && drawRectangle.Y <= 15)
{
drawRectangle.X=50;
drawRectangle.Y=10;
IsSelect1 = false;
IsSelectNum = 0;
}
}
else if(IsSelect2==true)
{
drawRectangle2.X = mouse.X - currentCharacter2.Width / 2;
drawRectangle2.Y = mouse.Y - currentCharacter2.Width / 2;
//To finally locate figure in the top
if (drawRectangle2.X >= 250 && drawRectangle2.X <= 320 && drawRectangle2.Y <= 15)
{
drawRectangle2.X = 280;
drawRectangle2.Y = 10;
IsSelect2 = false;
IsSelectNum = 0;
}
}
else if (IsSelect3 == true)
{
drawRectangle3.X = mouse.X - currentCharacter3.Width / 2;
drawRectangle3.Y = mouse.Y - currentCharacter3.Width / 2;
//To finally locate figure in the top
if (drawRectangle3.X >= 400 && drawRectangle3.X <= 520 && drawRectangle3.Y <= 15)
{
drawRectangle3.X = 510;
drawRectangle3.Y = 10;
IsSelect3 = false;
IsSelectNum = 0;
}
}
然而,有些事情在这里并不完全正确。移动一个矩形后,想要移动另一个矩形。但是我无法取消选择之前的矩形。我该怎么改呢?
更多更新。谢谢dbc,我修复了我的代码
我修复了这个代码 `bool Select1 = true; bool Select2 = true; bool Select3 = true;
int IsSelectNum=0;
//To set the value of IsSelectNum
if ((mouse.X > drawRectangle.X && mouse.X <= drawRectangle.X + currentCharacter.Width
&& mouse.Y >= drawRectangle.Y && mouse.Y <= drawRectangle.Y + currentCharacter.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 1; }
else if ((mouse.X > drawRectangle2.X && mouse.X <= drawRectangle2.X + currentCharacter2.Width
&& mouse.Y >= drawRectangle2.Y && mouse.Y <= drawRectangle2.Y + currentCharacter2.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 2; }
else if ((mouse.X > drawRectangle3.X && mouse.X <= drawRectangle3.X + currentCharacter3.Width
&& mouse.Y >= drawRectangle3.Y && mouse.Y <= drawRectangle3.Y + currentCharacter3.Height)
&& (mouse.LeftButton == ButtonState.Pressed))
{ IsSelectNum = 3; }
//To choose figure using switch function
switch (IsSelectNum)
{
case 1:
if(Select1){
drawRectangle.X = mouse.X - currentCharacter.Width / 2;
drawRectangle.Y = mouse.Y - currentCharacter.Width / 2;
//To finally locate figure in the top
if (drawRectangle.X <= 70 && drawRectangle.Y <= 15)
{
drawRectangle.X = 50;
drawRectangle.Y = 10;
Select1 = false;
}
}
break;
case 2:
if (Select2)
{
drawRectangle2.X = mouse.X - currentCharacter2.Width / 2;
drawRectangle2.Y = mouse.Y - currentCharacter2.Width / 2;
//To finally locate figure in the top
if (drawRectangle2.X >= 250 && drawRectangle2.X <= 320 && drawRectangle2.Y <= 15)
{
drawRectangle2.X = 280;
drawRectangle2.Y = 10;
Select2 = false;
}
}
break;
case 3:
if (Select3)
{
drawRectangle3.X = mouse.X - currentCharacter3.Width / 2;
drawRectangle3.Y = mouse.Y - currentCharacter3.Width / 2;
//To finally locate figure in the top
if (drawRectangle3.X >= 400 && drawRectangle3.X <= 520 && drawRectangle3.Y <= 15)
{
drawRectangle3.X = 510;
drawRectangle3.Y = 10;
Select3 = false;
}
}
break;
default:
break;
}
`
好像没问题。还有什么建议吗?
答案 0 :(得分:0)
目前还不清楚你在这里做了什么,但在XNA中,MouseState是一个状态变量,而不是事件变量,所以鼠标.LeftButton == ButtonState.Pressed会在用户按住鼠标左键时保持为真。
如果您想在鼠标状态发生变化时触发某些内容,例如在downclick上,您需要记住以前的状态并将其与当前状态进行比较。有关更多详细信息,请参阅本文:XNA Mouse Input and Handling。
当前,您检查是否选择了矩形的检查看起来很腥。这些检查不对称地处理X和Y,即使你没有为我们定义任何这些对象,这对我来说似乎是错误的。也许以下会更好用吗?
if ((mouse.X >= drawRectangle.X && mouse.X <= drawRectangle.X + currentCharacter.Width
&& mouse.Y >= drawRectangle.Y && mouse.Y <= drawRectangle.Y + currentCharacter.Height)
你应该把它提取到一个合适的方法,BTW。
答案 1 :(得分:0)
虽然@dbc肯定回答了你的问题,但我觉得还有更多需要。
我建议您根据鼠标的X / Y坐标和字符宽度/高度每帧创建一个矩形。这样,您可以使用内置的Rectangle.Intersect或Rectangle.Contains方法。
还可以制作一个矩形列表(或者包含它们的任何内容。块,Npcs,w / e)。然后,创建一个返回所选模型的方法,如:
public Rectangle? GetSelected(List<Rectangle> squares)
{
Rectangle mousePosition = new Rectangle(mouseX, mouseY, charWidth, charheight);
foreach (var rect in squares)
{
if (rect.Contains(mousePosition))
{
return rect;
}
}
return null;
}
然后检查GetSelected()返回的是否为null。如果是,则光标当前不会悬停在任何内容上。 但是,如果不是,你现在可以移动所说的Rectangle,因为你有一个引用它。
注意:由于Rectangle是一个结构,因此实际上不能使用矩形。并且结构不是通过引用转移,而是通过值转移。这意味着您从GetSelected()获取的矩形将只是您选择的方块的表示,而不是实际的方块。这意味着如果更改X,Y,Width或Height,则不会在列表中的Rectangles中更改。
这就是为什么我个人总是建议使用所有结构类型的包装,你已经连接了#34;任何事情。比如Vector2 for Position。这是一个游戏对象&#34; class,并始终引用整个类。这样,当您编辑Position的内容时,它仍将是正确的GameObject的位置,将会被更改。
有关更多信息,我强烈建议您同时阅读有关结构和课程之间差异的更多信息,并自己动手阅读它以了解其工作原理。