我正在尝试创建一个地下城开发程序,我正在使用一些模块。我有一个主模块,一个地板模块,一个房间模块和一个瓷砖模块。地板是房间的网格,是瓷砖网格。在我的楼层模块中,我导入Room以便我可以存储二维房间列表,但我一直收到错误:
Traceback (most recent call last):
File "C:\Users\Rishabh\workspace\Bonding\Bonding\src\MainWork.py", line 15, in <module>
floor = Floor.Floor()
File "C:\Users\Rishabh\workspace\Bonding\Bonding\src\Floor.py", line 6, in __init__
rooms = [[Room.RoomClass(i, j) for i in range(7)] for j in range(7)]
File "C:\Users\Rishabh\workspace\Bonding\Bonding\src\Floor.py", line 6, in <listcomp>
rooms = [[Room.RoomClass(i, j) for i in range(7)] for j in range(7)]
File "C:\Users\Rishabh\workspace\Bonding\Bonding\src\Floor.py", line 6, in <listcomp>
rooms = [[Room.RoomClass(i, j) for i in range(7)] for j in range(7)]
NameError: global name 'Room' is not defined
我的代码如下。
Mainwork.py
import Enemy
import Player
import Ribbon
import random
import Floor
import Room
import pygame as pyg
pyg.init()
screenWidth = 1280
screenHeight = 720
Player.health = 100
FPS = 60
floor = Floor.Floor()
floor.printgrid()
def mainLoop():
pass
Floor.py
class Floor(object):
import Room
def __init__(self):
rooms = [[Room.Room(i, j) for i in range(7)] for j in range(7)]
current = [0, 0]
roomStack = []
totalRooms = 49
visitedRooms = 1
Room.py
class Room(object):
import Tile
def __init__(self, floorx, floory, layout=[[0 for i in range(13)] for j in range(7)]):
self.floorx = floorx
self.floory = floory
self.doors = [False, False, False, False] # N,S,E,W
for i in layout:
for j in i:
self.layout[i][j] = Tile.Tile(layout[i][j])
Tile.py
class Tile(object):
def __init__(self, state):
self.state = state
我根本不知道问题究竟是什么。提前致谢
答案 0 :(得分:1)
在Floor.py
中,import Room
是class
属性,因此您必须使用类对象来访问它。尝试使用....
import Room
class Floor(object):
def __init__(self):
# other code goes here ....