我一直在尝试在Unity android中使用sqlite db,
首先我试过了 http://wiki.unity3d.com/index.php?title=SQLite,它在编辑器中工作正常 但是无法为Android构建。
我得到了这个Error:"SystemException: 'System.Net.Sockets' are supported only with Unity Android Pro. Referenced from assembly 'Mono.Data.Tds."
然后我将Unity免费升级为专业版。
现在我可以为Android设备构建统一项目, 但数据库功能不起作用。
然后我尝试使用下面的线程附加的所有示例, http://forum.unity3d.com/threads/sqlite-for-android-help-please.97043/
但是在编辑器中一切正常,但在设备中没有数据库功能 正在努力。
我该如何解决这个问题?
答案 0 :(得分:0)
using Mono.Data.Sqlite;
using System;
using System.Data;
using System.IO;
using UnityEngine.UI;
可以下载https://github.com/walidabazo/SQLiteUnity3d_Android
IDbConnection dbconn;
IDbCommand dbcmd;
private IDataReader reader;
string filepath = Application.persistentDataPath + "/" + DatabaseName;
// If not found on android will create Tables and database
Debug.LogWarning("File \"" + filepath + "\" does not exist. Attempting to create from \"" +
Application.dataPath + "!/assets/Employers");
// #UNITY_ANDROID
WWW loadDB = new WWW("jar:file://" + Application.dataPath + "!/assets/Employers.s3db");
while (!loadDB.isDone) { }
// then save to Application.persistentDataPath
File.WriteAllBytes(filepath, loadDB.bytes);
conn = "URI=file:" + filepath;
Debug.Log("Stablishing connection to: " + conn);
dbconn = new SqliteConnection(conn);
dbconn.Open();
Table Name (Staff) Have ID is PRIMARY KEY , Name, Address
string query;
query = "CREATE TABLE Staff (ID INTEGER PRIMARY KEY AUTOINCREMENT, Name varchar(100), Address varchar(200))";
try
{
dbcmd = dbconn.CreateCommand(); // create empty command
dbcmd.CommandText = query; // fill the command
reader = dbcmd.ExecuteReader(); // execute command which returns a reader
}
catch (Exception e)
{
Debug.Log(e);
}
To Select Sqlite
string Name_readers, Address_readers;
using (dbconn = new SqliteConnection(conn))
{
dbconn.Open(); //Open connection to the database.
IDbCommand dbcmd = dbconn.CreateCommand();
string sqlQuery = "SELECT Name, Address " + "FROM Staff";// table name
dbcmd.CommandText = sqlQuery;
IDataReader reader = dbcmd.ExecuteReader();
while (reader.Read())
{
Name_readers = reader.GetString(0);
Address_readers = reader.GetString(1);
Debug.Log(" name =" + Name_readers + "Address=" + Address_readers);
}
reader.Close();
reader = null;
dbcmd.Dispose();
dbcmd = null;
dbconn.Close(); ```.