我已经看到了很多关于这个主题的问题,但每当我尝试使其适应我的情况时,它就永远不会有效。
为什么当我点击球体(saphi_mesh)时,ray.intersectObject(saphi_mesh)会返回一个空数组?
我在这里想念的是什么?
JSFiddle:http://jsfiddle.net/qZh59/
init函数:
container = document.createElement("div")
document.body.appendChild(container)
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000)
camera.position. z = 500
scene = new THREE.Scene()
var ambientLight = new THREE.AmbientLight(0xbbbbbb);
scene.add(ambientLight);
var floor_geo = new THREE.PlaneGeometry(window.innerWidth, 5, 10, 10)
var floor_color = new THREE.MeshBasicMaterial({color: 0xffff00})
var floor_mesh = new THREE.Mesh(floor_geo, floor_color)
var saphi_material = new THREE.MeshBasicMaterial({color: 0xfff000})
var saphi_geo = new THREE.SphereGeometry(50, 50, 50)
saphi_mesh = new THREE.Mesh(saphi_geo, saphi_material)
scene.add(saphi_mesh)
scene.add(floor_mesh)
projector = new THREE.Projector()
renderer = new THREE.WebGLRenderer()
renderer.setSize(window.innerWidth, window.innerHeight)
container.appendChild(renderer.domElement)
renderer.domElement.addEventListener("mousedown", onClick, false)
onClick功能:
x = (event.clientX / window.innerWidth) * 2 - 1
y = (event.clientY / window.innerHeight) * 2 + 1
dir = new THREE.Vector3(x, y, -1)
projector.unprojectVector(dir, camera)
console.log(dir)
ray = new THREE.Raycaster(camera.position, dir.sub(camera).normalize())
console.log(ray.intersectObject(saphi_mesh))
答案 0 :(得分:0)
我刚刚更正了onClick
功能
function onClick(event) {
x = (event.clientX / window.innerWidth) * 2 - 1;
y = -(event.clientY / window.innerHeight) * 2 + 1;
dir = new THREE.Vector3(x, y, -1)
dir.unproject(camera)
console.log(dir)
ray = new THREE.Raycaster(camera.position
,dir.sub(camera.position).normalize()
)
console.log(ray.intersectObject(saphi_mesh))
}
以下是工作示例:http://jsfiddle.net/qZh59/2/