Dart,为什么我的形状出现了?

时间:2014-06-20 02:10:26

标签: html5 html5-canvas dart dart-editor dartium

我试图在每个位置都这样做,我的鼠标会生成一个黑色的圆圈,但我无法让它显示出来,我知道我收到了输入,但我不知道为什么我的东西没出现?是否有某种重复的方法,我错过了?我已经尝试了很多我不太了解requestAnimation如何在这里工作的事情。

我做错了什么?

import 'dart:html';
import 'dart:async';
import 'package:polymer/polymer.dart';

CanvasElement canvas = document.querySelector('#myPaintCanvas');
CanvasRenderingContext2D context = canvas.getContext('2d');

//circle deminsions
var centerX;
var centerY;
var radius = 15;
var PI = 3.14;

void requestRedraw(){
  window.requestAnimationFrame(scribble());
 }

void scribble(pointX, pointY){
 print("MouseX: " + pointX.toString() + " MouseY: " + pointY.toString());


context.arc(pointX, pointY, radius, 0, 2 * PI, false);
context.fillStyle = 'black';
context.fill();
context.strokeStyle = '#003300';
context.stroke();

}

void main(){
 canvas.onMouseDown.listen((onDown){

    StreamSubscription mouseMoveStream = canvas.onMouseMove.listen((onData){
     scribble(onData.client.x, onData.client.y);
    });

//to end my stream when the mouse is up
canvas.onMouseUp.listen((onData) => mouseMoveStream.cancel());
  });

}

1 个答案:

答案 0 :(得分:2)

由于画布实际绘图尺寸与作为DOM元素的尺寸(canvas.width = 500;canvas.style.width="500px";)不匹配,您很可能会出现缩放问题

修正缩放+一些其他修复:

import 'dart:html';
import 'dart:async';

CanvasElement canvas = document.querySelector('#myPaintCanvas');
CanvasRenderingContext2D context;

//circle deminsions
var centerX;
var centerY;
var radius = 15;
var PI = 3.14;


void scribble(pointX, pointY) {
  print("MouseX: " + pointX.toString() + " MouseY: " + pointY.toString());
  context.clearRect(0, 0, canvas.width, canvas.height);
  context.beginPath();
  context.arc(pointX, pointY, radius, 0, 2 * PI, false);
  context.fillStyle = 'black';
  context.fill();
  context.strokeStyle = '#003300';
  context.stroke();
  context.closePath();
}

void main() {
  canvas.width = 500;
  canvas.style.width="500px";
  canvas.height = 500;
  canvas.style.height="500px";
  context = canvas.getContext('2d');
  canvas.onMouseDown.listen((onDown) {

    StreamSubscription mouseMoveStream = canvas.onMouseMove.listen((onData) {
      var rec = canvas.getBoundingClientRect();
      scribble(onData.client.x- rec.left, onData.client.y - rec.top);
    });

    //to end my stream when the mouse is up
    document.onMouseUp.listen((onData) => mouseMoveStream.cancel());
  });
}

我添加了context.clearRect以明确圈子的位置。需要context.beginPath();context.closePath();来防止圈子之间的桥梁。当鼠标按钮在画布外部释放时,document.onMouseUp而不是canvas.onMouseUp修复了问题。