绘制画布后淡出线条?

时间:2014-06-17 18:59:08

标签: javascript html5 angularjs canvas

好的我在画布对象上绘制描边线,这是正常工作我想做的是删除线条或在一段时间之后淡出它们我一直在阅读有关保存状态和刷新但是我似乎无法让它工作我还尝试将画布上下文存储到一个数组中并在它超过一定长度时拼接其中的项目但是再次没有运气... 这是我的代码(这很大,所以我设置了plunkr):

`var app = angular.module('plunker', []);

app.controller('MainCtrl', function($scope) {
     $scope.canvas = $('#spiro')[0];
    $scope.canvascanvasContext =  $scope.canvas.getContext("2d");
    //interval
    $scope.timerId = 0;

    console.log($scope.canvas);
//MOUSE OVER
/*
$scope.getMousePos = function getMousePos(evt) {
    var rect = $scope.canvas.getBoundingClientRect();

      $scope.mouseX = evt.clientX - rect.left;
      $scope.mouseY = evt.clientY - rect.top;
      $scope.canvascanvasContext.fillStyle = "rgb("+$scope.red+", "+$scope.green+", "+$scope.blue+")";
      $scope.canvascanvasContext.fillRect($scope.mouseX, $scope.mouseY, 4, 4);


    console.log(evt.clientX);
}
  */
  $scope.clearit = function clearit(){
    // Store the current transformation matrix
  //  $scope.canvascanvasContext.save();

    // Use the identity matrix while clearing the canvas
    $scope.canvascanvasContext.setTransform(1, 0, 0, 1, 0, 0);
    $scope.canvascanvasContext.clearRect(0, 0, $scope.width, $scope.height);
    $scope.canvas.width = $scope.canvas.width;
  };
  $scope.randomColor = function randomColor(num) {return Math.floor(Math.random() * num);}
  $scope.canvascanvasContextArray = [];

  $scope.draw = function draw(e){
    $scope.now = new Date();
    $scope.sec = $scope.now.getMilliseconds();
    $scope.min = $scope.now.getMinutes();
    $scope.hr  = $scope.now.getHours();
        $scope.canvascanvasContext.beginPath();

        $scope.canvascanvasContext.arc(350, $scope.canvas.width/2,  $scope.canvas.width/2 ,0, 2 * Math.PI, true);

        $scope.canvascanvasContext.clip();


        $scope.canvascanvasContext.beginPath();


        $scope.Xmove = Math.floor((Math.random() * 345) - 1);
        $scope.Ymove = Math.floor((Math.random() * 345) - 1);
        $scope.quadracpx = Math.floor((Math.random() * 700) + 1);
        $scope.quadracpy = Math.floor((Math.random() * 700) + 1);
        $scope.quadrax = Math.floor((Math.random() * 700) + 1);
        $scope.quadray = Math.floor((Math.random() * 700) + 1);
        $scope.red = $scope.randomColor(255);
        $scope.green = $scope.randomColor(255);
        $scope.blue = $scope. randomColor(255);
        $scope.grd = $scope.canvascanvasContext.createLinearGradient($scope.quadracpx,$scope.quadracpy,$scope.quadrax,$scope.quadray);
          // Create color gradient
        $scope.grd.addColorStop(0,    "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0)");
        $scope.grd.addColorStop(0.15, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.1)");
        $scope.grd.addColorStop(0.33, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.1)");
        $scope.grd.addColorStop(0.49, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.2)");
        $scope.grd.addColorStop(0.67, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.3)");
        $scope.grd.addColorStop(0.84, "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+", 0.6)");
        $scope.grd.addColorStop(1,    "rgba("+$scope.red+", "+$scope.green+", "+$scope.blue+" , 1)");
        $scope.canvascanvasContext.strokeStyle = $scope.grd;
        $scope.canvascanvasContext.fillStyle = $scope.grd;
        $scope.canvascanvasContext.lineCap = 'round';
        $scope.canvascanvasContext.shadowBlur = 10;
        $scope.canvascanvasContext.shadowColor = "rgb("+$scope.red+", "+$scope.green+", "+$scope.blue+")";



     //   $scope.canvascanvasContext.moveTo(350,350);

     //         arc(x,y,r,start,stop)
      // Move registration point to the center of the canvas


      $scope.canvascanvasContext.translate($scope.canvas.width/2, $scope.canvas.width/2);
       $scope.canvascanvasContext.rotate(Math.PI/90);
        $scope.canvascanvasContext.translate(-$scope.canvas.width/2, -$scope.canvas.width/2);

     $scope.canvascanvasContext.arc(350, $scope.canvas.width/4,  $scope.canvas.width/10 ,350, 2 * Math.PI, true);



     //   $scope.canvascanvasContext.arc($scope.quadray, $scope.quadrax, $scope.quadracpy , $scope.Ymove, $scope.Xmove, true);
       // $scope.canvascanvasContext.arc($scope.Ymove, $scope.Xmove, $scope.quadracpy , $scope.quadracpx, $scope.quadray, true);

       // $scope.canvascanvasContext.quadraticCurveTo($scope.quadracpx,$scope.quadracpy,$scope.quadrax,$scope.quadray);



        $scope.canvascanvasContext.stroke();



        $scope.canvascanvasContextArray.push($scope.canvascanvasContext);



      if($scope.canvascanvasContextArray.length> 4){
        $scope.canvascanvasContext.save();
          var indexToRemove = 0;
          var numberToRemove = 1;

          $scope.canvascanvasContextArray.splice(indexToRemove, numberToRemove);
          $scope.canvascanvasContextArray[0].globalAlpha = 0;
        $scope.canvascanvasContext.restore();
      }

        console.log($scope.canvascanvasContextArray);
        console.log($scope.sec)

  };

  $scope.drawit = function drawit(){
    $scope.timerId = setInterval($scope.draw, 20);
    setInterval($scope.rotate, 40);


  };
$scope.rotate = function rotate(){
      /*$scope.canvascanvasContext.translate($scope.Xmove, $scope.Ymove);
        $scope.canvascanvasContext.rotate(Math.PI/45);
        $scope.canvascanvasContext.translate(-$scope.Xmove, -$scope.Ymove);*/
} 
  $scope.stopit = function stopit(){
      clearInterval($scope.timerId);
  };

});`

感谢任何花时间研究这个问题的人。 克里斯

2 个答案:

答案 0 :(得分:8)

Live Demo

就我个人而言,我将fillStyle设置为RGBA并将alpha设置为低于1的值,例如0.2。

ctx.fillStyle = "rgba(255,255,255,0.2)";

每当你填充画布时,你就会慢慢擦除之前绘制的画布。在下面的示例中,该函数每200ms调用一次,但您可以使用alpha值或超时值来获取所需的渐变速度。

这是设置为100毫秒和0.3 alpha填充时效果的外观。

enter image description here

var canvas = document.getElementById("canvas"),
    ctx = canvas.getContext("2d"),
    painting = false,
    lastX = 0,
    lastY = 0;

canvas.width = canvas.height = 600;

canvas.onmousedown = function (e) {
    painting = !painting;

    lastX = e.pageX - this.offsetLeft;
    lastY = e.pageY - this.offsetTop;
};

canvas.onmousemove = function (e) {
    if (painting) {
        mouseX = e.pageX - this.offsetLeft;
        mouseY = e.pageY - this.offsetTop;

        ctx.beginPath();
        ctx.moveTo(lastX, lastY);
        ctx.lineTo(mouseX, mouseY);
        ctx.stroke();

        lastX = mouseX;
        lastY = mouseY;
    }
}

function fadeOut() {
    ctx.fillStyle = "rgba(255,255,255,0.1)";
    ctx.fillRect(0, 0, canvas.width, canvas.height);
    setTimeout(fadeOut,200);
}

fadeOut();

答案 1 :(得分:4)

每个canvas元素只有1个且只有1个上下文,因此在数组中保存多个上下文不会做任何事情 - 它只是多次保存1个上下文。

这是绘制"消失的一种方式"行:

  • 将每个鼠标坐标(来自mousemove)保存在点数组中。

  • 创建一个绘制函数,将这些点绘制为一条线。

  • 在动画循环中执行绘制功能。

  • 通过动画的每个循环,省略从点数组的开头绘制另一个点。

示例代码和演示:http://jsfiddle.net/m1erickson/LSL68/

<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
    body{ background-color: ivory; }
    #canvas{border:1px solid red;}
</style>
<script>
$(function(){

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    ctx.lineCap = "round";
    ctx.lineJoin = "round";
    ctx.lineWidth=4;
    ctx.strokeStyle="blue";

    var $canvas=$("#canvas");
    var canvasOffset=$canvas.offset();
    var offsetX=canvasOffset.left;
    var offsetY=canvasOffset.top;
    var scrollX=$canvas.scrollLeft();
    var scrollY=$canvas.scrollTop();

    var isDown=false;
    var startX;
    var startY;

    var points=[];
    var s=0;
    animate();

    function drawLatestLines(){
        s+=0.50;   
        var ss=parseInt(s);
        if(s>points.length-2){return;}
        ctx.clearRect(0,0,canvas.width,canvas.height);
        ctx.beginPath();
        ctx.moveTo(points[ss].x,points[ss].y);
        for(var i=ss;i<points.length;i++){
            ctx.lineTo(points[i].x,points[i].y);        
        }
        ctx.stroke();
    }

    function animate(){
        requestAnimationFrame(animate);
        drawLatestLines();
    }

    function handleMouseDown(e){
      e.preventDefault();
      e.stopPropagation();

      startX=parseInt(e.clientX-offsetX);
      startY=parseInt(e.clientY-offsetY);

      // Put your mousedown stuff here
      points.length=0;
      points.push({x:startX,y:startY});
      s=0;
      isDown=true;

    }

    function handleMouseUp(e){
      e.preventDefault();
      e.stopPropagation();

      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // Put your mouseup stuff here
      isDown=false;
    }

    function handleMouseOut(e){
      e.preventDefault();
      e.stopPropagation();

      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      // Put your mouseOut stuff here
      isDown=false;
    }

    function handleMouseMove(e){
      if(!isDown){return;}
      e.preventDefault();
      e.stopPropagation();

      mouseX=parseInt(e.clientX-offsetX);
      mouseY=parseInt(e.clientY-offsetY);

      points.push({x:mouseX,y:mouseY});

    }

    $("#canvas").mousedown(function(e){handleMouseDown(e);});
    $("#canvas").mousemove(function(e){handleMouseMove(e);});
    $("#canvas").mouseup(function(e){handleMouseUp(e);});
    $("#canvas").mouseout(function(e){handleMouseOut(e);});

}); // end $(function(){});
</script>
</head>
<body>
    <h4>drag the mouse quickly to draw disappearing line.</h4>
    <canvas id="canvas" width=300 height=300></canvas>
</body>
</html>