Luabind和类实例

时间:2014-06-17 17:28:13

标签: c++ lua luabind

我正在研究数据驱动的游戏引擎,而我正在寻求整合lua。

我似乎遇到了使用luabind将当前组件类的实例绑定到lua元表的问题。

这是有问题的代码:

void BaseScriptComponent::createScriptObject()
{
    LuaStateManager* pStateManager = LuaStateManager::get();
    assert(pStateManager != nullptr);
    assert(luabind::type(m_scriptObject) != LUA_TNIL);

    // Get meta table
    luabind::object metaTableObject = pStateManager->getGlobalVars()[METATABLE_NAME];
    assert(luabind::type(metaTableObject) != LUA_TNIL);

    // Set __object to reference this class instance. 
    // Compilation failure due to this
    metaTableObject["__object"] = this;
    // Set meta table
    luabind::setmetatable(m_scriptObject, metaTableObject);
}

编译错误是:

undefined reference to `bool luabind::get_back_reference<BaseScriptComponent*>(lua_State*, BaseScriptComponent* const&)' 

感谢任何帮助。

0 个答案:

没有答案