我正在尝试运行以下Java 3D示例代码。我指的是3个罐子和1个dll文件夹。他们的名字如下: -
我也尝试将它们放在jdk和jre的bin和lib文件夹中。
我还在名为" Path"的系统环境变量中添加了该j3dcore-ogl.dll文件的路径。后来我尝试用j3dcore-d3d_dll.jar文件的路径替换它。
代码如下: -
import java.applet.Applet;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.GraphicsConfiguration;
import java.awt.Panel;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.swing.Timer;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.geometry.Sphere;
import com.sun.j3d.utils.universe.SimpleUniverse;
public class InteractiveAnimation extends Applet implements ActionListener, KeyListener {
private static final long serialVersionUID = 1L;
private Button go = new Button("Go");
private TransformGroup objTrans;
private Transform3D trans = new Transform3D();
private float height = 0.0f;
private float sign = 1.0f; // going up or down
private Timer timer;
private float xloc = 0.0f;
public BranchGroup createSceneGraph() {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objRoot.addChild(objTrans);
// Create a simple shape leaf node, add it to the scene graph.
Sphere sphere = new Sphere(0.25f);
objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
Transform3D pos1 = new Transform3D();
pos1.setTranslation(new Vector3f(0.0f, 0.0f, 0.0f));
objTrans.setTransform(pos1);
objTrans.addChild(sphere);
objRoot.addChild(objTrans);
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f);
Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
objRoot.addChild(light1);
// Set up the ambient light
Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objRoot.addChild(ambientLightNode);
return objRoot;
}
public InteractiveAnimation() {
setLayout(new BorderLayout());
GraphicsConfiguration config = SimpleUniverse
.getPreferredConfiguration();
Canvas3D c = new Canvas3D(config);
add("Center", c);
c.addKeyListener(this);
timer = new Timer(100, this);
//timer.start();
Panel p = new Panel();
p.add(go);
add("North", p);
go.addActionListener(this);
go.addKeyListener(this);
// Create a simple scene and attach it to the virtual universe
BranchGroup scene = createSceneGraph();
SimpleUniverse u = new SimpleUniverse(c);
u.getViewingPlatform().setNominalViewingTransform();
u.addBranchGraph(scene);
}
public void keyPressed(KeyEvent e) {
//Invoked when a key has been pressed.
if (e.getKeyChar() == 's') {
xloc = xloc + .1f;
}
if (e.getKeyChar() == 'a') {
xloc = xloc - .1f;
}
}
public void keyReleased(KeyEvent e) {
// Invoked when a key has been released.
}
public void keyTyped(KeyEvent e) {
//Invoked when a key has been typed.
}
public void actionPerformed(ActionEvent e) {
// start timer when button is pressed
if (e.getSource() == go) {
if (!timer.isRunning()) {
timer.start();
}
} else {
height += .1 * sign;
if (Math.abs(height * 2) >= 1)
sign = -1.0f * sign;
if (height < -0.4f) {
trans.setScale(new Vector3d(1.0, .8, 1.0));
} else {
trans.setScale(new Vector3d(1.0, 1.0, 1.0));
}
trans.setTranslation(new Vector3f(xloc, height, 0.0f));
objTrans.setTransform(trans);
}
}
public static void main(String[] args) {
System.out.println("Program Started");
InteractiveAnimation bb = new InteractiveAnimation();
bb.addKeyListener(bb);
MainFrame mf = new MainFrame(bb, 256, 256);
}
}
当我执行此操作时,我得到以下异常堆栈跟踪: -
线程中的异常&#34; main&#34; java.lang.UnsatisfiedLinkError:java.library.path中没有J3D at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) 在java.lang.System.loadLibrary(未知来源) 在javax.media.j3d.MasterControl $ 22.run(MasterControl.java:889) at java.security.AccessController.doPrivileged(Native Method) 在javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:886) 在javax.media.j3d.VirtualUniverse。(VirtualUniverse.java:229) 在InteractiveAnimation。(InteractiveAnimation.java:84) 在InteractiveAnimation.main(InteractiveAnimation.java:143)
我该怎么做才能运行这个程序?
答案 0 :(得分:1)
上述评论完全错误。 Java 3D 1.3.1已完全过时,不再需要在最新版本的Java 3D(1.6)中手动处理DLL。我解释了如何安装here。
答案 1 :(得分:-1)
安装Java 3D(最新版本),而不是放置罐子。