我正在使用C#和Mono的Full AOT技术为iPhone开发。根据他们的限制页面(link text),与传统的Mono / .NET不同,iPhone上的代码是提前静态编译的,而不是由JIT编译器按需编译。
在硬件上运行时,会发生以下异常:
ExecutionEngineException: Attempting to JIT compile method 'System.Reflection.MonoProperty:GetterAdapterFrame<Image, UnityEngine.Color> (System.Reflection.MonoProperty/Getter`2<Image, UnityEngine.Color>,object)' while running with --aot-only.
System.Reflection.MonoProperty.GetValue (System.Object obj, System.Object[] index) [0x00000]
Ani+AniValue.Get ()
Ani.CreateAnimations (System.Object obj, System.Collections.Hashtable properties, Single duration, System.Collections.Hashtable options, AniType type)
Ani.Method (AniType type, System.Object obj, Single duration, System.Collections.Hashtable _properties, System.Collections.Hashtable _options)
Ani.From (System.Object obj, Single duration, System.Collections.Hashtable _properties)
xObject+<>c__CompilerGenerated5.MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
xObject:StartAnimation(Animate, GameObject, Object, Object)
SceneSplash:CreateBackground()
SceneSplash:OnSetup()
SceneSplash:OnSceneActivate(Callback)
GameController:ActivateScene()
GameController:DeactivateScene()
GameController:SceneLoaded(Scene, GameObject, SceneBase)
SceneBase:Start()
根据Limitations文档,不支持System.Reflection.Emit,但是它们表示作为Reflection.Emit的一面,“整个Reflection API,包括Type.GetType(”someClass“),列出方法,列出属性,获取属性和值的工作正常。“
我已经包含了导致异常的代码......
void CreateAnimations(System.Object obj, Hashtable properties, float duration,
Hashtable options, AniType type)
{
foreach (DictionaryEntry item in properties)
{
name = (string)item.Key; // Extract name and value
System.Object value = item.Value;
AniValue foo = new AniValue(obj, name); // Create value object
/* To exception occurs inside Get() */
System.Object current = foo.Get(); // Get current value
...
上述方法从哈希表中获取属性名称,并使用它(与obj一起)来创建AniValue的实例。之后,调用foo.Get()来检索属性的值。 propertyInfo.GetValue(obj,null)发生异常。
using System.Reflection
public class AniValue
{
static BindingFlags bFlags = BindingFlags.Public | BindingFlags.NonPublic
| BindingFlags.Instance | BindingFlags.Static;
System.Object obj; // Object a field or property is animated on
string name; // Name of the field or property
System.Type objType; // Type object
FieldInfo fieldInfo; // FieldInfo object
PropertyInfo propertyInfo; // PropertyInfo object
public AniValue(System.Object o, string n)
{
obj = o;
name = n;
objType = obj.GetType();
fieldInfo = objType.GetField(n, AniValue.bFlags);
propertyInfo = objType.GetProperty(n, AniValue.bFlags);
if (fieldInfo == null && propertyInfo == null)
{
throw new System.MissingMethodException("Property or field '" + n
+ "' not found on " + obj);
}
}
// Get field or property
public System.Object Get()
{
if (propertyInfo != null)
{
/* The next line causes the Exception */
return propertyInfo.GetValue(obj, null);
}
else
{
return fieldInfo.GetValue(obj);
}
}
...
虽然我对C#,JIT,AOT和Reflection的经验有限,但是GetValue()会触发JIT吗? UnityEngine.Color是一个结构体,Image类是xObject的子类,它是UnityEngine.MonoBehaviour的子类。 Color是Image的一个属性,这就是代码可以获得异常发生时的值。
有趣的是,您可以使用.NET 1.1编译代码,并且一切正常。只有在使用.NET 2.1进行编译时才会发生异常。
我不知道是否有解决方案或解决这个问题,但我会对任何有关原因的见解感兴趣。
答案 0 :(得分:3)
就个人而言,我只是在处理iPhone时放弃反思 - 这更容易。我仍在进行元编程,但我正在预生成常规代码(在完整框架上),然后我接管MonoTouch。它看起来非常稳健。