首先,我必须说我是一个完整的菜鸟,我刚开始使用2D图形并且我在蛇游戏上进行实验,在Update方法中我称为snakeUpdate,根据keystate更新位置,事情是它永远不会更新位置,有人请解释一下。
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
using Microsoft.Xna.Framework.Utilities;
namespace SnakeGame1
{
/// <summary>
/// This is the main type for your game
/// </summary>
public class Game1 : Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
private Texture2D background;
private Texture2D shuttle;
private Texture2D earth;
KeyboardState newState = new KeyboardState();
KeyboardState oldState = new KeyboardState();
private float angle = 0;
public Vector2 position= new Vector2(480,240);
public Vector2 velocity;
public Game1()
: base()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
}
/// <summary>
/// Allows the game to perform any initialization it needs to before starting to run.
/// This is where it can query for any required services and load any non-graphic
/// related content. Calling base.Initialize will enumerate through any components
/// and initialize them as well.
/// </summary>
protected override void Initialize()
{
// TODO: Add your initialization logic here
base.Initialize();
}
/// <summary>
/// LoadContent will be called once per game and is the place to load
/// all of your content.
/// </summary>
protected override void LoadContent()
{
// Create a new SpriteBatch, which can be used to draw textures.
spriteBatch = new SpriteBatch(GraphicsDevice);
// TODO: use this.Content to load your game content here
background = Content.Load<Texture2D>("stars.jpg"); // change these names to the names of your images
shuttle = Content.Load<Texture2D>("shuttle.png"); // if you are using your own images.
earth = Content.Load<Texture2D>("earth.png");
}
/// <summary>
/// UnloadContent will be called once per game and is the place to unload
/// all content.
/// </summary>
protected override void UnloadContent()
{
// TODO: Unload any non ContentManager content here
}
/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
listener();
snakeUp();
// TODO: Add your update logic here
//angle += 0.01f;
base.Update(gameTime);
}
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
// TODO: Add your drawing code here
spriteBatch.Begin();
spriteBatch.Draw(background, new Rectangle(0, 0, 800, 480), Color.White);
spriteBatch.Draw(earth, new Vector2(400, 240), Color.WhiteSmoke);
Vector2 origin = new Vector2(0, 0);
spriteBatch.Draw(shuttle, position, new Rectangle(0,0, shuttle.Width, shuttle.Height), Color.White, angle, origin, 0.5f, SpriteEffects.None, 1);
spriteBatch.End();
base.Draw(gameTime);
}
public void listener()
{
if (newState.IsKeyDown(Keys.Right) && (oldState.IsKeyUp(Keys.Right)))
velocity = new Vector2(3, 0);
if (newState.IsKeyDown(Keys.Left) && (oldState.IsKeyUp(Keys.Left)))
velocity = new Vector2(-3, 0);
if (newState.IsKeyDown(Keys.Down) && (oldState.IsKeyUp(Keys.Down)))
velocity = new Vector2(0, 3);
if (newState.IsKeyDown(Keys.Up) && (oldState.IsKeyUp(Keys.Up)))
velocity = new Vector2(0, -3);
}
public void snakeUp() {
position += velocity;
}
}
}
答案 0 :(得分:2)
您未正确分配oldState
和newState
:您在实例化Game1时只会初始化这些变量(错误地)一次。你需要这样的东西:
public class Game1 : Game {
KeyboardState oldState = Keyboard.GetState();
KeyboardState newState = Keyboard.GetState();
// ...
protected override void Update(GameTime gameTime) {
oldState = newState;
newState = Keyboard.GetState();
// ...
}
}
答案 1 :(得分:1)
您没有更新键盘状态。在Update方法(侦听器之前)中写下这样的内容:
oldState = newState;
newState = Keyboard.GetState();