我从另一个网站抓取以下代码 - 我找不到它的问题,但它一直给我一个nullpointerexception。我认为这个问题在setContentView之前的第一部分是正确的,但包括整个事情以防万一。在此先感谢您的帮助!
public class TileSet extends Activity {
Bitmap originalImage = BitmapFactory.decodeResource(getResources(),
R.drawable.announcementbc);
ImageView imageView;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
//Create an Image view and add our bitmap with reflection to it
imageView.setImageBitmap(getRefelection(originalImage));
//imageView.setImageBitmap(image);
//Add the image to a linear layout and display it
LinearLayout linLayout = new LinearLayout(this);
linLayout.addView(imageView, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// set LinearLayout as ContentView
setContentView(linLayout);
}
// public static Bitmap getRefelection(Bitmap image)
public static Bitmap getRefelection(Bitmap image)
{
//The gap we want between the reflection and the original image
final int reflectionGap = 4;
//Get you bit map from drawable folder
Bitmap originalImage = image;
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//This will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
//Create a Bitmap with the flip matix applied to it.
//We only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
//Create a new bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width
, (height + height/2), Config.ARGB_8888);
//Create a new Canvas with the bitmap that's big enough for
//the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
//Draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
//Draw in the gap
Paint deafaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
//Draw in the reflection
canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
//Create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
TileMode.CLAMP);
//Set the paint to use this shader (linear gradient)
paint.setShader(shader);
//Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
//Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width,
bitmapWithReflection.getHeight() + reflectionGap, paint);
reflectionImage.recycle();
return bitmapWithReflection;
}
}
答案 0 :(得分:0)
imageView.setImageBitmap(getRefelection(originalImage));
这是它崩溃的行,原因是imageView
是null
。
当您创建一个成员变量(例如您列出的变量)时,您需要为其指定一个对象,或者将其设置为已创建的对象。
在你的情况下,我猜你想把它设置为你的布局已经创建的那个。您的布局XML应该声明一些ImageView,但是为了在Java代码中获取它,您需要调用findViewById()
如果您的XML声明为id
:
<ImageView
android:id="@+id/my_image_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
/>
然后,您需要先写下以下内容才能拨打setImageBitmap()
:
imageView = (ImageView) findViewById(R.id.my_image_view);
此外,无法拨打findViewById ,直到之后拨打setContentView()
,因为这是实际创建您的电话ImageView
。
虽然进一步查看代码,但您可能不需要执行反射位,甚至是setImageBitmap()
调用,因为您可以直接在XML中指定drawable(除非您想要在程序运行时更改它:
<ImageView
android:id="@+id/my_image_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/announcementbc"
/>
通过添加源代码行并将其指向drawable,setContentView
调用将自动在ImageView上设置正确的位图。
答案 1 :(得分:0)
以下是根据上述评论
的最新失败代码公共类Tile2扩展了Activity {
// Bitmap originalImage = BitmapFactory.decodeResource(getResources(), R.drawable.announcementbc);
ImageView imageView;
Bitmap originalImage;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView (R.layout.tile);
imageView = (ImageView) findViewById(R.id.ivTile);
originalImage = BitmapFactory.decodeResource(getResources(), R.drawable.announcementbc);
// ImageView imageView = new ImageView(this);
imageView.setImageBitmap(getReflection(originalImage));
//Add the image to a linear layout and display it
LinearLayout linLayout = new LinearLayout(this);
linLayout.addView(imageView, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
// set LinearLayout as ContentView
setContentView(linLayout);
}
public static Bitmap getReflection(Bitmap image)
{
//The gap we want between the reflection and the original image
final int reflectionGap = 4;
//Get you bit map from drawable folder
Bitmap originalImage = image;
int width = originalImage.getWidth();
int height = originalImage.getHeight();
//This will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
//Create a Bitmap with the flip matix applied to it.
//We only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0, height/2, width, height/2, matrix, false);
//Create a new bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width
, (height + height/2), Config.ARGB_8888);
//Create a new Canvas with the bitmap that's big enough for
//the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
//Draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
//Draw in the gap
Paint deafaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, deafaultPaint);
//Draw in the reflection
canvas.drawBitmap(reflectionImage,0, height + reflectionGap, null);
//Create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0, originalImage.getHeight(), 0,
bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff,
TileMode.CLAMP);
//Set the paint to use this shader (linear gradient)
paint.setShader(shader);
//Set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
//Draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width,
bitmapWithReflection.getHeight() + reflectionGap, paint);
reflectionImage.recycle();
return bitmapWithReflection;
}
}