基本上,computer_make_move方法很简单。我只是想让它选择一个空位并接受它。这意味着愚蠢。它并不意味着熟练地玩(但)。
问题在于某些原因。每次我移动时,计算机会随机移动一些动作。有时候1次,其他时间是3次或6次。只是奇怪的行为。我不明白为什么。
注意任何对此处未见的方法的引用都在gameart.rb文件中,所有这些都是艺术,例如。 you_win
只是艺术,完全没有逻辑。
以下是所有代码:
class TicTacToe
require 'colorize'
require_relative 'lib/gameart.rb'
attr_reader :home_screen_ninja_art
WINS = [[1, 2, 3], [4, 5, 6], [7, 8, 9], [1, 5, 9], [3, 5, 7], [1, 4, 7], [2, 5, 8], [3, 6, 9]]
@@scoreboard = {player: 0, computer: 0, tie: 0}
def initialize name, mark
@name, @gameover, @game_memory, @winner = name, false, ['_','_','_','_','_','_','_','_','_'], ''
mark == 'X' ? (@player, @computer = 'X', 'O') : (@player, @computer = 'O', 'X')
end
def menu i
return render_board if i == 99
return about if i == 100
return how_to_play if i == 200
return scoreboard if i == 300
return goodbye if i == 400
end
def action move
return menu(move) if move > 10
current_caller = caller[0] =~ /computer_make_move/ ? @computer : @player
i = move-1
if @game_memory[i] == '_'
render_board(i, current_caller)
else
try_again_art
end
end
def computer_make_move
action(current_board_positions[2].sample+1) # just pick any random open space for now
end
def render_board input=nil, caller=nil
if @gameover == false && !input.nil?
@game_memory[input] = caller
verify_game_state
end
if @gameover == true
game_over_art
case
when @winner == 'TIE' then you_tied
when @winner == @player then you_win
when @winner != @player then you_lose
end
end
board = @game_memory.map {|ps| ps == 'X' ? ps.colorize(:blue) : ps.colorize(:green) }.map {|ps| ps.gsub(/_/, " ")}
show_board board
end
def current_board_positions
x_positions, o_positions = [], []
@game_memory.select.with_index do |v,i|
x_positions << i+1 if v == 'X'
o_positions << i+1 if v == 'O'
end
open_positions = (1..9).to_a - (x_positions + o_positions)
[x_positions, o_positions, open_positions]
end
def verify_game_state
x, o, open = current_board_positions
find_winner = ->side { WINS.map {|win| side.combination(3).to_a.map {|set| set == win }.include? true } }
case
when (find_winner.(x).include? true)
@gameover=true
@winner='X'
when (find_winner.(o).include? true)
@gameover=true
@winner='O'
when !@game_memory.include?('_')
@gameover=true
@winner='TIE'
else
computer_make_move
end
end
end
这是我初始化游戏的方式:
# Start a game
def start_new_game name, mark
@f = TicTacToe.new(name, mark)
puts @f.action 99
loop do
if @f.instance_variable_get :@gameover
puts 'Ready to play again?'.colorize(:white).on_red
print ' y|yes '.colorize(:green)
print ' n|no '.colorize(:red)
valid = false
until valid
startover = gets.chomp
valid = true if startover =~ /y|n|yes|no/i
end
if startover =~ /y|yes/i
start_new_game name, mark
else
@f.goodbye
end
else
print "* "
puts "Make your move #{name}:".colorize(:white).on_red
end
move = gets.chomp
puts @f.action move.to_i
end
end
valid = false
until valid
TicTacToe.home_screen_ninja_art
puts 'What is your name?'.colorize(:white).on_red
name = gets.chomp
valid = true if name.length > 1
end
valid = false
until valid
TicTacToe.home_screen_ninja_art
puts 'Pick your mark?'.colorize(:white).on_red
print ' X '.colorize(:blue)
print ' O '.colorize(:green)
puts ''
mark = gets.chomp.upcase
if mark =~ /X|O/i
valid = true
end
end
start_new_game name, mark
答案 0 :(得分:1)
在每个verify_game_state
之后调用的方法render_board
中,当人移动时,不存在任何情况。它只有一个赢家或领带,或computer_make_move
,所以没有任何计算机应该采取行动。
因此,每当游戏结束时,计算机都会采取行动,直到现在为止,正如我所看到的那样。