我是PowerShell的新手,最近一直在玩它。
我的问题是,如何使用PowerShell将特定应用程序静音?例如,如果我正在观看Chrome中的YouTube视频,我只能通过进入音量调音台并将Chrome从应用列表中静音来静音。有没有办法在PowerShell中执行此操作?
我发现了一篇关于如何将所有内容静音但不是特定应用的文章。
答案 0 :(得分:1)
我在一个小的PowerShell脚本中包含了发布的here示例应用程序,因此可以使用静态方法从Powershell中轻松使用它。只要您指定正确的应用程序名称,这应该是您要查找的内容。
例如:
[SetAppVolume.AppMuter]::Mute("Mozilla Firefox");
示例代码:
$def = @"
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
namespace SetAppVolume
{
public class AppMuter
{
public static void Mute(string app)
{
foreach (string name in EnumerateApplications())
{
Console.WriteLine("name:" + name);
if (name == app)
{
// display mute state & volume level (% of master)
Console.WriteLine("Mute:" + GetApplicationMute(app));
Console.WriteLine("Volume:" + GetApplicationVolume(app));
// mute the application
SetApplicationMute(app, true);
// set the volume to half of master volume (50%)
SetApplicationVolume(app, 50);
}
}
}
public static float? GetApplicationVolume(string name)
{
ISimpleAudioVolume volume = GetVolumeObject(name);
if (volume == null)
return null;
float level;
volume.GetMasterVolume(out level);
return level * 100;
}
public static bool? GetApplicationMute(string name)
{
ISimpleAudioVolume volume = GetVolumeObject(name);
if (volume == null)
return null;
bool mute;
volume.GetMute(out mute);
return mute;
}
public static void SetApplicationVolume(string name, float level)
{
ISimpleAudioVolume volume = GetVolumeObject(name);
if (volume == null)
return;
Guid guid = Guid.Empty;
volume.SetMasterVolume(level / 100, ref guid);
}
public static void SetApplicationMute(string name, bool mute)
{
ISimpleAudioVolume volume = GetVolumeObject(name);
if (volume == null)
return;
Guid guid = Guid.Empty;
volume.SetMute(mute, ref guid);
}
public static IEnumerable<string> EnumerateApplications()
{
// get the speakers (1st render + multimedia) device
IMMDeviceEnumerator deviceEnumerator = (IMMDeviceEnumerator)(new MMDeviceEnumerator());
IMMDevice speakers;
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out speakers);
// activate the session manager. we need the enumerator
Guid IID_IAudioSessionManager2 = typeof(IAudioSessionManager2).GUID;
object o;
speakers.Activate(ref IID_IAudioSessionManager2, 0, IntPtr.Zero, out o);
IAudioSessionManager2 mgr = (IAudioSessionManager2)o;
// enumerate sessions for on this device
IAudioSessionEnumerator sessionEnumerator;
mgr.GetSessionEnumerator(out sessionEnumerator);
int count;
sessionEnumerator.GetCount(out count);
for (int i = 0; i < count; i++)
{
IAudioSessionControl ctl;
sessionEnumerator.GetSession(i, out ctl);
string dn;
ctl.GetDisplayName(out dn);
yield return dn;
Marshal.ReleaseComObject(ctl);
}
Marshal.ReleaseComObject(sessionEnumerator);
Marshal.ReleaseComObject(mgr);
Marshal.ReleaseComObject(speakers);
Marshal.ReleaseComObject(deviceEnumerator);
}
private static ISimpleAudioVolume GetVolumeObject(string name)
{
// get the speakers (1st render + multimedia) device
IMMDeviceEnumerator deviceEnumerator = (IMMDeviceEnumerator)(new MMDeviceEnumerator());
IMMDevice speakers;
deviceEnumerator.GetDefaultAudioEndpoint(EDataFlow.eRender, ERole.eMultimedia, out speakers);
// activate the session manager. we need the enumerator
Guid IID_IAudioSessionManager2 = typeof(IAudioSessionManager2).GUID;
object o;
speakers.Activate(ref IID_IAudioSessionManager2, 0, IntPtr.Zero, out o);
IAudioSessionManager2 mgr = (IAudioSessionManager2)o;
// enumerate sessions for on this device
IAudioSessionEnumerator sessionEnumerator;
mgr.GetSessionEnumerator(out sessionEnumerator);
int count;
sessionEnumerator.GetCount(out count);
// search for an audio session with the required name
// NOTE: we could also use the process id instead of the app name (with IAudioSessionControl2)
ISimpleAudioVolume volumeControl = null;
for (int i = 0; i < count; i++)
{
IAudioSessionControl ctl;
sessionEnumerator.GetSession(i, out ctl);
string dn;
ctl.GetDisplayName(out dn);
if (string.Compare(name, dn, StringComparison.OrdinalIgnoreCase) == 0)
{
volumeControl = ctl as ISimpleAudioVolume;
break;
}
Marshal.ReleaseComObject(ctl);
}
Marshal.ReleaseComObject(sessionEnumerator);
Marshal.ReleaseComObject(mgr);
Marshal.ReleaseComObject(speakers);
Marshal.ReleaseComObject(deviceEnumerator);
return volumeControl;
}
}
[ComImport]
[Guid("BCDE0395-E52F-467C-8E3D-C4579291692E")]
internal class MMDeviceEnumerator
{
}
internal enum EDataFlow
{
eRender,
eCapture,
eAll,
EDataFlow_enum_count
}
internal enum ERole
{
eConsole,
eMultimedia,
eCommunications,
ERole_enum_count
}
[Guid("A95664D2-9614-4F35-A746-DE8DB63617E6"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDeviceEnumerator
{
int NotImpl1();
[PreserveSig]
int GetDefaultAudioEndpoint(EDataFlow dataFlow, ERole role, out IMMDevice ppDevice);
// the rest is not implemented
}
[Guid("D666063F-1587-4E43-81F1-B948E807363F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IMMDevice
{
[PreserveSig]
int Activate(ref Guid iid, int dwClsCtx, IntPtr pActivationParams, [MarshalAs(UnmanagedType.IUnknown)] out object ppInterface);
// the rest is not implemented
}
[Guid("77AA99A0-1BD6-484F-8BC7-2C654C9A9B6F"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioSessionManager2
{
int NotImpl1();
int NotImpl2();
[PreserveSig]
int GetSessionEnumerator(out IAudioSessionEnumerator SessionEnum);
// the rest is not implemented
}
[Guid("E2F5BB11-0570-40CA-ACDD-3AA01277DEE8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioSessionEnumerator
{
[PreserveSig]
int GetCount(out int SessionCount);
[PreserveSig]
int GetSession(int SessionCount, out IAudioSessionControl Session);
}
[Guid("F4B1A599-7266-4319-A8CA-E70ACB11E8CD"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IAudioSessionControl
{
int NotImpl1();
[PreserveSig]
int GetDisplayName([MarshalAs(UnmanagedType.LPWStr)] out string pRetVal);
// the rest is not implemented
}
[Guid("87CE5498-68D6-44E5-9215-6DA47EF883D8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface ISimpleAudioVolume
{
[PreserveSig]
int SetMasterVolume(float fLevel, ref Guid EventContext);
[PreserveSig]
int GetMasterVolume(out float pfLevel);
[PreserveSig]
int SetMute(bool bMute, ref Guid EventContext);
[PreserveSig]
int GetMute(out bool pbMute);
}
}
"@;
Add-Type -TypeDefinition $def -Language CSharpVersion3
# Example usage
[SetAppVolume.AppMuter]::Mute("Mozilla Firefox");
答案 1 :(得分:0)
我最近喜欢阅读Feature Flags as a Service: The Only Way You Want Feature Flags,它清楚地表达了我的观点(我与rollout.io
的团队没有任何联系)
在软件世界中,最伟大的辩论之一是构建与购买。任何具有软件开发背景的人都会告诉您,重新发明轮子的诱惑力很强。当然,任何语言的标准库都具有优化的列表排序功能。但是那有什么乐趣呢?编写自己的游戏会很有趣并且很有趣,而且您不必依靠其他人的方法...当您以谋生为目的构建软件时,您倾向于通过构建软件来应对障碍。你做自己擅长的事。这适用于个人,也适用于整个团体。但重要的是要克服这种趋势并做出商业决策,而不是情绪化的决策。
因此,我建议使用NirCmd's muteappvolume功能并围绕它构建一个小的Powershell包装器,以适合您的目的。就我而言,我长时间rain.mp3
在不使用UI的情况下使用VLC来播放我的焦点时间,但我需要切换静音/取消静音才能进行缩放,或者在平凡时只听Annie Mac东西。我只需在终端中按r
即可切换静音/取消静音,而这段代码位于PowerShell的$profile
中。再说一次,这不仅是静音,还可以切换静音/取消静音,所以我取消静音的操作完全相同。当nircmd
这样的酷工具很容易获得时,无需重新发明轮子。
function toggleRain {
$commandLineProperty = '"C:\Program Files\VideoLAN\VLC\vlc.exe" --intf dummy c:\Users\Admin\Music\rain.mp3'
$rainPid = (Get-Process vlc | Where-Object {$_.CommandLine -eq $commandLineProperty}).Id
nircmd muteappvolume /$rainPid 2
}
Set-Alias r toggleRain