遇到多个文件下载问题

时间:2014-06-11 08:28:46

标签: ios nsurlsession nsurlsessiondownloadtask nsurlsessionconfiguration

目前我正在实施文件下载应用程序。 在我的应用程序服务器中有大约2500个Resource文件,我需要将这些文件从服务器下载到我的文档目录。

我的代码:

@implementation DownloadManager
{
    NSURLSession *session;
    BOOL downloading;
}

#pragma mark - NSURLSessionDownloadDelegate

// Handle download completion from the task
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didFinishDownloadingToURL:(NSURL *)location
{
    NSInteger index = [self assetDownloadIndexForDownloadTask:downloadTask];
    if (index < 0)
    {
        return;
    }
    DownloadHelper *movieDownload = _assetsToDownload[index];

    // Copy temporary file
    NSError * error;
    [[NSFileManager defaultManager] copyItemAtURL:location toURL:[NSURL fileURLWithPath:[movieDownload localPath]] error:&error];
    downloading = NO;
}

- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didResumeAtOffset:(int64_t)fileOffset expectedTotalBytes:(int64_t)expectedTotalBytes
{
    // Required delegate method
}

// Handle task completion
- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task didCompleteWithError:(NSError *)error
{
    if (error)
        NSLog(@"Task %@ failed: %@", task, error);
    NSLog(@"Task %@ Success: %@", task, error);
    if ([_assetsToDownload count])
    {
        [_assetsToDownload removeObjectAtIndex:0];
    }

    downloading = NO;
    if ([_assetsToDownload count])
    {
        [self downloadFiles];
    }
    else
    {
        [self downloadAssets];
    }
}

// Handle progress update from the task
- (void)URLSession:(NSURLSession *)session downloadTask:(NSURLSessionDownloadTask *)downloadTask didWriteData:(int64_t)bytesWritten totalBytesWritten:(int64_t)totalBytesWritten totalBytesExpectedToWrite:(int64_t)totalBytesExpectedToWrite
{
    NSInteger index = [self assetDownloadIndexForDownloadTask:downloadTask];
    if (index < 0) return;
   // DownloadHelper *movieDownload = _assetsToDownload[index];
    double progress = (double) (totalBytesWritten/1024) / (double) (totalBytesExpectedToWrite/1024);
    dispatch_async(dispatch_get_main_queue(), ^{
        // Showing progress
    });

}

#pragma mark - Movie Download Handling & UI

// Helper method to get the index of a Asset from the array based on downloadTask.
- (NSInteger)assetDownloadIndexForDownloadTask:(NSURLSessionDownloadTask *)downloadTask
{
    NSInteger foundIndex = -1;
    NSInteger index = 0;
    for (DownloadHelper *asset in _assetsToDownload)
    {
        if (asset.downloadTask == downloadTask)
        {
            foundIndex = index;
            break;
        }
        index++;
    }
    return foundIndex;
}

- (void)addAssetDownload
{
    DownloadInfo *info = nil;
    NSString *assetFolder = nil;
    for (int index = 0; index<[_assets count]; index++)
    {
        info                                    = [_assets objectAtIndex:index];
        NSURL *url                              = [NSURL URLWithString:info.assetURL];
        NSURLRequest *request                   = [NSURLRequest requestWithURL:url];
        NSURLSessionDownloadTask *downloadTask  = [session downloadTaskWithRequest:request];

        DownloadHelper *assetDownload        = [[DownloadHelper alloc] initWithURL:url downloadTask:downloadTask];
        assetDownload.assetName                 = info.assetName;

        if (info.categoryId == 1)
        {
            assetFolder = [self getImagePath:info.assetName];
        }
        else if (info.categoryId == 2)
        {
            assetFolder = [self getVideoPath:info.assetName];
        }
        else if (info.categoryId == 3)
        {
            //assetFolder = [self getDBPath:info.assetName];
        }
        else
        {
            assetFolder = [self filePath:info.assetName];
        }
        assetDownload.assetFolder = assetFolder;
        [_assetsToDownload addObject:assetDownload];
    }
}

// Initialize the download, session and tasks
- (void)initialize
{
    for (DTEDownloadHelper *movieDownload in _assetsToDownload)
    {
        // Cancel each task
        NSURLSessionDownloadTask *downloadTask = movieDownload.downloadTask;
        [downloadTask cancel];
    }

    // Cancel all tasks and invalidate the session (also releasing the delegate)
    [session invalidateAndCancel];
    session = nil;

    _assetsToDownload = [[NSMutableArray alloc] init];

    // Create a session configuration passing in the session ID
    NSURLSessionConfiguration *sessionConfiguration = [NSURLSessionConfiguration backgroundSessionConfiguration:@"DTEDownloadBackground"];
    sessionConfiguration.discretionary = YES;
    session = [NSURLSession sessionWithConfiguration:sessionConfiguration delegate:self delegateQueue:nil];
    [self addAssetDownload];
    // Reset the UI
    downloading = NO;
    [self downloadFiles];

}


// Download handler
- (void)downloadFiles
{
    if ([_assetsToDownload count] > 0)
    {
        // Acquire the appropriate downloadTask and respond appropriately to the user's selection
        NSURLSessionDownloadTask * downloadTask = [_assetsToDownload[0] downloadTask];
        if (downloadTask.state == NSURLSessionTaskStateCompleted)
        {
            // Download is complete.  Play movie.
            // NSURL *movieURL = [NSURL fileURLWithPath:[_assetsToDownload[0] localPath]];
        }
        else if (downloadTask.state == NSURLSessionTaskStateSuspended)
        {
            // If suspended and not already downloading, resume transfer.
            if (!downloading)
            {
                [self showHUD:[NSString stringWithFormat:@"Downloading %@",[_assetsToDownload[0] assetName]]];
                [downloadTask resume];
                downloading = YES;
            }
        }
        else if (downloadTask.state == NSURLSessionTaskStateRunning)
        {
            // If already downloading, pause the transfer.
            [downloadTask suspend];
            downloading = NO;
        }

    }
}

- (void)downloadAssets
{
    _assets = [self retreiveAssets];    // Getting the resource details from the database
    if (![_assets count])
    {
        // Hide progress
    }
    [self addAssetDownload];
    [self downloadFiles];
}
@end

问题:

有时它会下载第一个文件并停在那里,下次还没有下载任何内容。到目前为止我找不到问题,因为这个问题我浪费了差不多一天。请帮我找到问题。提前谢谢。

2 个答案:

答案 0 :(得分:3)

使用后台会话时,旧的下载请求可以在会话期间保持不变。您是否尝试使用getTasksWithCompletionHandler检查旧的,出色的后台任务?我有一段时间的熊,直到我意识到当我的应用程序启动时,它可以在旧的后台请求后面积压。如果你在后台会话中有任何无效请求,那么一切都可以得到一些备份。

此外,您的应用代理是否正在处理handleEventsForBackgroundURLSession方法,重新实例化后台会话并保存传递给您应用的completionHandler?您delegate的{​​{1}}调用完成处理程序(可能是NSURLSession方法)?您希望确保清理这些后台会话。我在你的代码片段中没有看到任何这种方法,但为了简洁起见,你可能省略了它。

有关此问题的讨论,请参阅URL Loading System Programming Guide: Using NSURLSession指南的后台转移注意事项部分。此示例也显示在WWDC 2013 What’s New in Foundation Networking视频中大约40分钟。

答案 1 :(得分:0)

使用NSURLSessionDownloadTask给我带来了麻烦。最后,我使用NSOperationQueueblocks实现了自定义下载管理器。

我已将此库添加到GitHub