我试图将一些在Objective-C中工作的代码转换为Swift。我遇到的问题是needDisplayForKey / actionForKey没有以相同的方式调用。据我所知,自定义键值未正确传递。这是我调试它时得到的结果:
默认值:
(String!) event = {
core = {
_baseAddress = Builtin.RawPointer = 0x00feee51 "onOrderIn"
_countAndFlags = 1073741833
_owner = Some {
Some = (instance_type = Builtin.RawPointer = 0x01026348 @"onOrderIn")
}
}
}
自定义值(传入空字符串):
(String!) event = {
core = {
_baseAddress = Builtin.RawPointer = 0x0b418f79
_countAndFlags = 1073741833
_owner = Some {
Some = (instance_type = Builtin.RawPointer = 0x0b418f70 -> 0x006e38f0 (void *)0x006e38c8: __NSCFString)
}
}
}
我不确定相关代码是什么。我只是问 - 有没有其他人能够在Swift中定义自定义隐式动画?从Objective C移开时我还需要记住什么吗?
override class func needsDisplayForKey(key: String!) -> Bool{
if key == "angleFrom" || key == "angleTo" {
return true;
}
return super.needsDisplayForKey(key)
}
override func actionForKey(event: String!) -> CAAction!{
if event == "angleFrom" || event == "angleTo" {
return self.makeAnimationForKey(event)
}
return super.actionForKey(event)
}
答案 0 :(得分:13)
我在Swift中使用@NSManaged属性在变量声明前面(在Objective-C中使用@dynamic属性)