有人可以帮助我让play-plovr-plugin工作吗?它似乎没有被触发。我在插件中有以下代码,但我似乎无法从我的Play 2.3项目中触发插件:
override def projectSettings: Seq[Setting[_]] =
inConfig(Assets)(basePlovrSettings) ++
inConfig(TestAssets)(basePlovrSettings) ++
Seq(
plovr in Assets := (plovr in Assets).dependsOn(WebKeys.webModules in Assets).value,
plovr in TestAssets := (plovr in TestAssets).dependsOn(WebKeys.webModules in TestAssets).value
)
答案 0 :(得分:2)
首先,您的插件已激活。您可以通过执行about
来检查它,其中列出了所有插件。其中有你的插件。
[info] Available Plugins: ... com.benmccann.playplovr.PlayPlovrPlugin...
这意味着您可以通过web-assets:plovr
执行此操作。
然而,正如您所提到的,您希望通过编译方式执行它。您可以说您的任务是由编译触发的。
在projectSettings
添加
plovr in Assets <<= (plovr in Assets).triggeredBy(compile in Compile)
e.g。
override def projectSettings: Seq[Setting[_]] =
inConfig(Assets)(basePlovrSettings) ++
inConfig(TestAssets)(basePlovrSettings) ++
Seq(
plovr in Assets := (plovr in Assets).dependsOn(WebKeys.webModules in Assets).value,
plovr in TestAssets := (plovr in TestAssets).dependsOn(WebKeys.webModules in TestAssets).value,
plovr in Assets <<= (plovr in Assets).triggeredBy(compile in Compile)
)
总结一下,
override def requires = SbtWeb
override def trigger = AllRequirements
将激活您的插件(如您在about
中所见)并添加其设置,但您必须告诉它您想要的设置。 You could read interesting article, which should explain it.