我需要能够在imageView中缩放图像。
我已经搜索并使用了这个CustomImageVIew,它运行正常。
唯一的问题是,它将图像移动到屏幕的左上角。
抱歉,我无法发布截图,请考虑一下,它位于左上角屏幕的1/4处。
我想让图像到达屏幕的中心
这是班级:
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Matrix;
import android.graphics.Point;
import android.graphics.PointF;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
public class CustomImageVIew extends ImageView implements OnTouchListener {
private Matrix matrix = new Matrix();
private Matrix savedMatrix = new Matrix();
static final int NONE = 0;
static final int DRAG = 1;
static final int ZOOM = 2;
private int mode = NONE;
private PointF mStartPoint = new PointF();
private PointF mMiddlePoint = new PointF();
private Point mBitmapMiddlePoint = new Point();
private float oldDist = 1f;
private float matrixValues[] = {0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f, 0f};
private float scale;
private float oldEventX = 0;
private float oldEventY = 0;
private float oldStartPointX = 0;
private float oldStartPointY = 0;
private int mViewWidth = -1;
private int mViewHeight = -1;
private int mBitmapWidth = -1;
private int mBitmapHeight = -1;
private boolean mDraggable = false;
public CustomImageVIew(Context context) {
this(context, null, 0);
}
public CustomImageVIew(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CustomImageVIew(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
this.setOnTouchListener(this);
}
@Override
public void onSizeChanged (int w, int h, int oldw, int oldh){
super.onSizeChanged(w, h, oldw, oldh);
mViewWidth = w;
mViewHeight = h;
}
public void setBitmap(Bitmap bitmap){
if(bitmap != null){
setImageBitmap(bitmap);
mBitmapWidth = bitmap.getWidth();
mBitmapHeight = bitmap.getHeight();
mBitmapMiddlePoint.x = (mViewWidth / 2) - (mBitmapWidth / 2);
mBitmapMiddlePoint.y = (mViewHeight / 2) - (mBitmapHeight / 2);
matrix.postTranslate(mBitmapMiddlePoint.x, mBitmapMiddlePoint.y);
this.setImageMatrix(matrix);
}
}
@Override
public boolean onTouch(View v, MotionEvent event){
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
mStartPoint.set(event.getX(), event.getY());
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if(oldDist > 10f){
savedMatrix.set(matrix);
midPoint(mMiddlePoint, event);
mode = ZOOM;
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
break;
case MotionEvent.ACTION_MOVE:
if(mode == DRAG){
drag(event);
} else if(mode == ZOOM){
zoom(event);
}
break;
}
return true;
}
public void drag(MotionEvent event){
matrix.getValues(matrixValues);
float left = matrixValues[2];
float top = matrixValues[5];
float bottom = (top + (matrixValues[0] * mBitmapHeight)) - mViewHeight;
float right = (left + (matrixValues[0] * mBitmapWidth)) -mViewWidth;
float eventX = event.getX();
float eventY = event.getY();
float spacingX = eventX - mStartPoint.x;
float spacingY = eventY - mStartPoint.y;
float newPositionLeft = (left < 0 ? spacingX : spacingX * -1) + left;
float newPositionRight = (spacingX) + right;
float newPositionTop = (top < 0 ? spacingY : spacingY * -1) + top;
float newPositionBottom = (spacingY) + bottom;
boolean x = true;
boolean y = true;
if(newPositionRight < 0.0f || newPositionLeft > 0.0f){
if(newPositionRight < 0.0f && newPositionLeft > 0.0f){
x = false;
} else{
eventX = oldEventX;
mStartPoint.x = oldStartPointX;
}
}
if(newPositionBottom < 0.0f || newPositionTop > 0.0f){
if(newPositionBottom < 0.0f && newPositionTop > 0.0f){
y = false;
} else{
eventY = oldEventY;
mStartPoint.y = oldStartPointY;
}
}
if(mDraggable){
matrix.set(savedMatrix);
matrix.postTranslate(x? eventX - mStartPoint.x : 0, y? eventY - mStartPoint.y : 0);
this.setImageMatrix(matrix);
if(x)oldEventX = eventX;
if(y)oldEventY = eventY;
if(x)oldStartPointX = mStartPoint.x;
if(y)oldStartPointY = mStartPoint.y;
}
}
public void zoom(MotionEvent event){
matrix.getValues(matrixValues);
float newDist = spacing(event);
float bitmapWidth = matrixValues[0] * mBitmapWidth;
float bimtapHeight = matrixValues[0] * mBitmapHeight;
boolean in = newDist > oldDist;
if(!in && matrixValues[0] < 1){
return;
}
if(bitmapWidth > mViewWidth || bimtapHeight > mViewHeight){
mDraggable = true;
} else{
mDraggable = false;
}
float midX = (mViewWidth / 2);
float midY = (mViewHeight / 2);
matrix.set(savedMatrix);
scale = newDist / oldDist;
matrix.postScale(scale, scale, bitmapWidth > mViewWidth ? mMiddlePoint.x : midX, bimtapHeight > mViewHeight ? mMiddlePoint.y : midY);
this.setImageMatrix(matrix);
}
/** Determine the space between the first two fingers */
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return (float)Math.sqrt(x * x + y * y);
}
/** Calculate the mid point of the first two fingers */
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
}
这是布局xml:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_gravity="center"
android:gravity="center"
android:background="#000" >
<mypackagename.CustomImageVIew
android:id="@+id/imageView1"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_marginBottom="5dp"
android:layout_marginLeft="5dp"
android:layout_marginRight="5dp"
android:layout_marginTop="5dp"
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
android:scaleType="matrix"
/>
答案 0 :(得分:1)
我的猜测是你在屏幕上看到视图之前正在调用setBitmap
,而它的宽度和高度仍为零。
有一些选项可以解决这个问题,但一般来说,您可以更改图像视图,以便在第一次使用宽度和高度调用setBitmap
时执行onSizeChanged
中的计算大于零,或第一次调用onDraw
且getWidth()
和getHeight()
都返回大于零。调用setBitmap
并且视图已有宽度和高度时,请立即进行计算。
这是一个粗略的(未经测试的)插图:
@Override
public void onSizeChanged (int w, int h, int oldw, int oldh){
super.onSizeChanged(w, h, oldw, oldh);
mViewWidth = w;
mViewHeight = h;
if (w > 0 && h > 0 && mBitmapWidth > 0 && mBitmapHeight > 0) {
centerBitmap();
}
}
public void setBitmap(Bitmap bitmap){
if(bitmap != null){
setImageBitmap(bitmap);
mBitmapWidth = bitmap.getWidth();
mBitmapHeight = bitmap.getHeight();
if (getWidth() > 0 && getHeight() > 0) {
centerBitmap();
}
}
}
private void centerBitmap() {
mBitmapMiddlePoint.x = (mViewWidth / 2) - (mBitmapWidth / 2);
mBitmapMiddlePoint.y = (mViewHeight / 2) - (mBitmapHeight / 2);
matrix.postTranslate(mBitmapMiddlePoint.x, mBitmapMiddlePoint.y);
this.setImageMatrix(matrix);
}
答案 1 :(得分:0)
使用Framelayout而不是Relative布局并尝试..