对于给定的double值,我需要ulp,但由于我正在为Codename ONE开发,因此未提供ulp(double)
。有谁知道在Java中计算ulp
的有效算法? Codename ONE仅提供Math
类中的一些方法(CN1版本为javadoc),并且MathUtil填充了一些空白。
作为一种解决方法,我使用这个(不正确的)代码,直到找到可用的替换代码:
private double ulp(double y) {
return y/1e15;
}
编辑:我“推出了自己的”并刚刚发布了review的代码。以防万一其他人需要这个。
答案 0 :(得分:2)
好的,因为我没有找到工作的替代品(Apache Harmony和OpenJDK最终都使用CN1上没有的本机方法),我编写了自己的版本(针对OpenJDK版本测试的结果)。以防任何人需要它。
至于代号One:我向MathUtil类提交了一个补丁,所以希望迟早会添加补丁。
/*
* use a precalculated value for the ulp of Double.MAX_VALUE
*/
private static final double MAX_ULP = 1.9958403095347198E292;
/**
* Returns the size of an ulp (units in the last place) of the argument.
* @param d value whose ulp is to be returned
* @return size of an ulp for the argument
*/
@Override
public double ulp(double d) {
if (Double.isNaN(d)) {
// If the argument is NaN, then the result is NaN.
return Double.NaN;
}
if (Double.isInfinite(d)) {
// If the argument is positive or negative infinity, then the
// result is positive infinity.
return Double.POSITIVE_INFINITY;
}
if (d == 0.0) {
// If the argument is positive or negative zero, then the result is Double.MIN_VALUE.
return Double.MIN_VALUE;
}
d = Math.abs(d);
if (d == Double.MAX_VALUE) {
// If the argument is Double.MAX_VALUE, then the result is equal to 2^971.
return MAX_ULP;
}
return nextAfter(d, Double.MAX_VALUE) - d;
}
@Override
public double copySign(double x, double y) {
return com.codename1.util.MathUtil.copysign(x,y);
}
private boolean isSameSign(double x, double y) {
return copySign(x, y) == x;
}
/**
* Returns the next representable floating point number after the first
* argument in the direction of the second argument.
*
* @param start starting value
* @param direction value indicating which of the neighboring representable
* floating point number to return
* @return The floating-point number next to {@code start} in the
* direction of {@direction}.
*/
@Override
public double nextAfter(final double start, final double direction) {
if (Double.isNaN(start) || Double.isNaN(direction)) {
// If either argument is a NaN, then NaN is returned.
return Double.NaN;
}
if (start == direction) {
// If both arguments compare as equal the second argument is returned.
return direction;
}
final double absStart = Math.abs(start);
final double absDir = Math.abs(direction);
final boolean toZero = !isSameSign(start, direction) || absDir < absStart;
if (toZero) {
// we are reducing the magnitude, going toward zero.
if (absStart == Double.MIN_VALUE) {
return copySign(0.0, start);
}
if (Double.isInfinite(absStart)) {
return copySign(Double.MAX_VALUE, start);
}
return copySign(Double.longBitsToDouble(Double.doubleToLongBits(absStart) - 1L), start);
} else {
// we are increasing the magnitude, toward +-Infinity
if (start == 0.0) {
return copySign(Double.MIN_VALUE, direction);
}
if (absStart == Double.MAX_VALUE) {
return copySign(Double.POSITIVE_INFINITY, start);
}
return copySign(Double.longBitsToDouble(Double.doubleToLongBits(absStart) + 1L), start);
}
}
答案 1 :(得分:0)
当ULP返回给定值与下一个浮点数之差的绝对值时,我不确定为什么ULP的实现需要考虑符号和其他标准。
这是你需要做的一个例子;它是用C#编写的,但它足以让Java理解。
public static double ULP(double value)
{
// This is actually a constant in the same static class as this method, but
// we put it here for brevity of this example.
const double MaxULP = 1.9958403095347198116563727130368E+292;
if (Double.IsNaN(value))
{
return Double.NaN;
}
else if (Double.IsPositiveInfinity(value) || Double.IsNegativeInfinity(value))
{
return Double.PositiveInfinity;
}
else if (value == 0.0)
{
return Double.Epsilon; // Equivalent of Double.MIN_VALUE in Java; Double.MinValue in C# is the actual minimum value a double can hold.
}
else if (Math.Abs(value) == Double.MaxValue)
{
return MaxULP;
}
// All you need to understand about DoubleInfo is that it's a helper struct
// that provides more functionality than is used here, but in this situation,
// we only use the `Bits` property, which is just the double converted into a
// long.
DoubleInfo info = new DoubleInfo(value);
// This is safe because we already checked for value == Double.MaxValue.
return Math.Abs(BitConverter.Int64BitsToDouble(info.Bits + 1) - value);
}