在下面的代码中,有两个画布点击它将打开文件浏览器以打开图像。我想在单击的画布中显示打开的图像。但是
1)问题是一旦控件在handleFile内部我就不知道哪个画布最初被点击了!我该怎么做呢或如何将canvas作为参数传递给函数handleFile?
2)如果我想在canvas1上点击textarea1,在canvas2点击时写入textarea2会怎么样?
<html>
<head>
</head>
<body>
<input type="file" id="fileLoader" name="fileLoader" style="display: none" />
<canvas id="bufferCanvas"></canvas>
<canvas id="canvas1" width="200" height="200" style="cursor:pointer; border:2px solid #000000"></canvas>
<canvas id="canvas2" width="200" height="200" style="cursor:pointer; border:2px solid #ff6a00"></canvas>
<textarea id="textarea1" rows="4" cols="50"></textarea>
<textarea id="textarea2" rows="4" cols="50"></textarea>
<script src="upload.js"></script>
</body>
</html>
,这是upload.js
var fileLoader = document.getElementById('fileLoader');
var bufferCanvas = document.getElementById('bufferCanvas');
var allCanvases = document.getElementsByTagName("Canvas");
for (var i = 1; i < allCanvases.length; ++i) {
allCanvases[i].getContext("2d").fillStyle = "blue";
allCanvases[i].getContext("2d").font = "bold 20px Arial";
allCanvases[i].getContext("2d").fillText("image " + i + " of 1", 22, 20);
allCanvases[i].onclick = function (e) {
fileLoader.click(e);
}
}
fileLoader.addEventListener('change', handleFile, false);
var textarea1 = document.getElementById('textarea1');
var ctx = bufferCanvas.getContext('2d');
function handleFile(e) {
// I wanna know what canvas was clicked
//So I can display the image on the canvas which was clicked
var reader = new FileReader();
reader.onload = function (event) {
var img = new Image();
img.onload = function () {
bufferCanvas.width = img.width;
bufferCanvas.height = img.height;
ctx.drawImage(img, 0, 0);
dataURL = bufferCanvas.toDataURL('image/png'); // here is the most important part because if you dont replace you will get a DOM 18 exception;
// window.location.href = dataURL;// opens it in current windows for testing
textarea1.innerHTML = dataURL;
}
img.src = event.target.result;
}
reader.readAsDataURL(e.target.files[0]);
}
答案 0 :(得分:0)
问题是画布的onclick
是为fileloader
点击它有自己的事件。要执行您想要的操作,您可以创建全局变量以保存单击的<canvas>
。
var fileLoader = document.getElementById('fileLoader');
var bufferCanvas = document.getElementById('bufferCanvas');
var allCanvases = document.getElementsByTagName("Canvas");
var clickedCanvas = ''; //<---- will hold the triggering canvas
然后在onclick
功能中,您可以将html element
设置为clickedCanvas
for (var i = 1; i < allCanvases.length; ++i) {
...
...
...
allCanvases[i].onclick = function (e) {
clickedCanvas = e.srcElement; // <--- set the clicked on canvas
fileLoader.click(e);
}
}
现在在function handleFile(e)
,您应该可以从clickedCanvas
此外,我会在你完成后清除clickedCanvas
所以你没有保留最后一个事件。